Interface Mesh

All Known Implementing Classes:
CircularRRectOp, MeshDrawOp, RectOp, RoundRectOp

public interface Mesh
The interface used to receive geometry buffers from MeshDrawTarget for mesh-drawing operations.
  • Method Details

    • getVertexSize

      default int getVertexSize()
      Returns the size of a vertex if enabled in the array.
    • getVertexCount

      default int getVertexCount()
      Returns the number of vertices to draw in the batch.
    • setVertexBuffer

      default void setVertexBuffer(@RawPtr @RawPtr Buffer buffer, int baseVertex, int actualVertexCount)
      The callback method for MeshDrawTarget.makeVertexSpace(Mesh) results. The given GPU buffer will be kept by GpuBufferPool and moved to command buffer when the frame ends.
      Parameters:
      buffer - the raw ptr to the vertex buffer that will hold the vertices
      baseVertex - the offset into buffer of the first vertex, in units of the size of a vertex from layout param
      actualVertexCount - the actual number of vertices allocated
    • getInstanceSize

      default int getInstanceSize()
      Returns the size of an instance if enabled in the array.
    • getInstanceCount

      default int getInstanceCount()
      Returns the number of instances to draw in the batch.
    • setInstanceBuffer

      default void setInstanceBuffer(@RawPtr @RawPtr Buffer buffer, int baseInstance, int actualInstanceCount)
      The callback method for MeshDrawTarget.makeInstanceSpace(Mesh) results. The given GPU buffer will be kept by GpuBufferPool and moved to command buffer when the frame ends.
      Parameters:
      buffer - the raw ptr to the instance buffer that will hold the instances
      baseInstance - the offset into buffer of the first instance, in units of the size of an instance from layout param
      actualInstanceCount - the actual number of instances allocated
    • getIndexCount

      default int getIndexCount()
      Returns the number of indices to draw in the mesh.
    • setIndexBuffer

      default void setIndexBuffer(@RawPtr @RawPtr Buffer buffer, int baseIndex, int actualIndexCount)
      The callback method for MeshDrawTarget.makeIndexSpace(Mesh) results. The given GPU buffer will be kept by GpuBufferPool and moved to command buffer when the frame ends.
      Parameters:
      buffer - the raw ptr to the index buffer that will hold the indices
      baseIndex - the offset into buffer of the first index, in units of the size of an index from layout param
      actualIndexCount - the actual number of indices allocated