Package icyllis.arc3d.engine
Class ShaderCaps
java.lang.Object
icyllis.arc3d.compiler.ShaderCaps
icyllis.arc3d.engine.ShaderCaps
Shader capabilities for our pipeline builder.
The default values assume GLSL 4.50 is supported and all equivalent extensions that promoted to GLSL 4.50 core.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intIndicates how GLSL must interact with advanced blend equations.static final intIndicates how GLSL must interact with advanced blend equations.intbooleanbooleanbooleanbooleanbooleanintbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanTrue if either 'textureQueryLod' (GLSL 4.00) or 'textureQueryLOD' (ARB/EXT) is supported.booleanTrue if OpenGL 4.4 is supported.booleanbooleanTrue if either OpenGL 4.2 or OpenGL ES 3.1 is supported.booleanTrue if either OpenGL 4.4 or OpenGL ES 3.2 is supported.booleanstatic final intIndicates how GLSL must interact with advanced blend equations.Fields inherited from class icyllis.arc3d.compiler.ShaderCaps
mFMASupport, mGLSLVersion, mSPIRVVersion, mTargetApi -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidapplyOptionsOverrides(ContextOptions options) voiddump(String prefix, StringBuilder out) final booleanMethods inherited from class icyllis.arc3d.compiler.ShaderCaps
toString
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Field Details
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NotSupported_AdvBlendEqInteraction
public static final int NotSupported_AdvBlendEqInteractionIndicates how GLSL must interact with advanced blend equations. The KHR extension requires special layout qualifiers in the fragment shader.- See Also:
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Automatic_AdvBlendEqInteraction
public static final int Automatic_AdvBlendEqInteractionIndicates how GLSL must interact with advanced blend equations. The KHR extension requires special layout qualifiers in the fragment shader.- See Also:
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GeneralEnable_AdvBlendEqInteraction
public static final int GeneralEnable_AdvBlendEqInteractionIndicates how GLSL must interact with advanced blend equations. The KHR extension requires special layout qualifiers in the fragment shader.- See Also:
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mDualSourceBlendingSupport
public boolean mDualSourceBlendingSupport -
mPreferFlatInterpolation
public boolean mPreferFlatInterpolation -
mVertexIDSupport
public boolean mVertexIDSupport -
mInfinitySupport
public boolean mInfinitySupport -
mNonConstantArrayIndexSupport
public boolean mNonConstantArrayIndexSupport -
mBitManipulationSupport
public boolean mBitManipulationSupport -
mNoPerspectiveInterpolationSupport
public boolean mNoPerspectiveInterpolationSupport -
mReducedShaderMode
public boolean mReducedShaderMode -
mTextureQueryLod
public boolean mTextureQueryLodTrue if either 'textureQueryLod' (GLSL 4.00) or 'textureQueryLOD' (ARB/EXT) is supported. -
mUseUniformBinding
public boolean mUseUniformBindingTrue if either OpenGL 4.2 or OpenGL ES 3.1 is supported.Add binding on uniform block and samplers.
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mUseVaryingLocation
public boolean mUseVaryingLocationTrue if either OpenGL 4.4 or OpenGL ES 3.2 is supported.Add location for interface matching between shader stages.
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mUseBlockMemberOffset
public boolean mUseBlockMemberOffsetTrue if OpenGL 4.4 is supported.Add offset on block members for std140/std430 layout validation.
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mUsePrecisionModifiers
public boolean mUsePrecisionModifiers -
mRequiresLocalOutputColorForFBFetch
public boolean mRequiresLocalOutputColorForFBFetch -
mMustObfuscateUniformColor
public boolean mMustObfuscateUniformColor -
mMustWriteToFragColor
public boolean mMustWriteToFragColor -
mColorSpaceMathNeedsFloat
public boolean mColorSpaceMathNeedsFloat -
mAvoidDfDxForGradientsWhenPossible
public boolean mAvoidDfDxForGradientsWhenPossible -
mSecondaryOutputExtension
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mAdvBlendEqInteraction
public int mAdvBlendEqInteraction -
mMaxFragmentSamplers
public int mMaxFragmentSamplers
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Constructor Details
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ShaderCaps
public ShaderCaps()
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Method Details
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applyOptionsOverrides
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mustEnableAdvBlendEqs
public final boolean mustEnableAdvBlendEqs() -
dump
- Overrides:
dumpin classShaderCaps
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