Class Shader

java.lang.Object
icyllis.modernui.graphics.Shader
Direct Known Subclasses:
GradientShader, ImageShader

public abstract class Shader extends Object
Shaders specify the source color(s) for what is being drawn. If a paint has no shader, then the paint's color is used. If the paint has a shader, then the shader's color(s) are use instead, but they are modulated by the paint's alpha. This makes it easy to create a shader once (e.g. image tiling or gradient) and then change its transparency w/o having to modify the original shader... only the paint's alpha needs to be modified.
Since:
3.11
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static enum 
    Tile modes, also known as address modes and wrap modes.
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Perform a deferred cleanup if the underlying resource is not released.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Shader

      public Shader()
  • Method Details

    • release

      public void release()
      Perform a deferred cleanup if the underlying resource is not released. Manually mark the underlying resources closed, if needed. After this operation, this shader represents a no-op, and its GPU resource will be reclaimed as soon as possible after use.

      When this object becomes phantom-reachable, the system will automatically do this cleanup operation.