Package icyllis.modernui.view
Class Gravity
java.lang.Object
icyllis.modernui.view.Gravity
Standard constants and tools for placing an object within a potentially
larger container.
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Nested Class Summary
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Raw bit controlling whether the right/bottom edge is clipped to its container, based on the gravity direction being applied.static final int
Raw bit controlling how the right/bottom edge is placed.static final int
Raw bit controlling how the left/top edge is placed.static final int
Raw bit indicating the gravity for an axis has been specified.static final int
Bits defining the horizontal axis.static final int
Bits defining the vertical axis.static final int
Push object to the bottom of its container, not changing its size.static final int
Place the object in the center of its container in both the vertical and horizontal axis, not changing its size.static final int
Place object in the horizontal center of its container, not changing its size.static final int
Place object in the vertical center of its container, not changing its size.static final int
Flag to clip the edges of the object to its container along the horizontal axis.static final int
Flag to clip the edges of the object to its container along the vertical axis.static final int
Special constant to enable clipping to an overall display along the horizontal dimension.static final int
Special constant to enable clipping to an overall display along the vertical dimension.static final int
Push object to x-axis position at the end of its container, not changing its size.static final int
Grow the horizontal and vertical size of the object if needed so it completely fills its container.static final int
Grow the horizontal size of the object if needed so it completely fills its container.static final int
Grow the vertical size of the object if needed so it completely fills its container.static final int
Binary mask to get the absolute horizontal gravity of a gravity.static final int
Push object to the left of its container, not changing its size.static final int
Constant indicating that no gravity has been setstatic final int
Binary mask for the horizontal gravity and script specific direction bit.static final int
Raw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).static final int
Push object to the right of its container, not changing its size.static final int
Push object to x-axis position at the start of its container, not changing its size.static final int
Push object to the top of its container, not changing its size.static final int
Binary mask to get the vertical gravity of a gravity. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
Apply a gravity constant to an object.static void
apply
(int gravity, int w, int h, Rect container, int xAdj, int yAdj, Rect outRect, int layoutDirection) Apply a gravity constant to an object.static void
Apply a gravity constant to an object.static void
Apply a gravity constant to an object and take care if layout direction is RTL or not.static void
applyDisplay
(int gravity, Rect display, Rect inoutObj) Apply additional gravity behavior based on the overall "display" that an object exists in.static void
applyDisplay
(int gravity, Rect display, Rect inoutObj, int layoutDirection) Apply additional gravity behavior based on the overall "display" that an object exists in.static int
getAbsoluteGravity
(int gravity, int layoutDirection) Convert script specific gravity to absolute horizontal value.static boolean
isHorizontal
(int gravity) Indicate whether the supplied gravity has an horizontal pull.static boolean
isVertical
(int gravity) Indicate whether the supplied gravity has a vertical pull.static String
toString
(int gravity)
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Field Details
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NO_GRAVITY
public static final int NO_GRAVITYConstant indicating that no gravity has been set- See Also:
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AXIS_SPECIFIED
public static final int AXIS_SPECIFIEDRaw bit indicating the gravity for an axis has been specified.- See Also:
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AXIS_PULL_BEFORE
public static final int AXIS_PULL_BEFORERaw bit controlling how the left/top edge is placed.- See Also:
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AXIS_PULL_AFTER
public static final int AXIS_PULL_AFTERRaw bit controlling how the right/bottom edge is placed.- See Also:
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AXIS_CLIP
public static final int AXIS_CLIPRaw bit controlling whether the right/bottom edge is clipped to its container, based on the gravity direction being applied.- See Also:
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AXIS_X_SHIFT
public static final int AXIS_X_SHIFTBits defining the horizontal axis.- See Also:
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AXIS_Y_SHIFT
public static final int AXIS_Y_SHIFTBits defining the vertical axis.- See Also:
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TOP
public static final int TOPPush object to the top of its container, not changing its size.- See Also:
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BOTTOM
public static final int BOTTOMPush object to the bottom of its container, not changing its size.- See Also:
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LEFT
public static final int LEFTPush object to the left of its container, not changing its size.- See Also:
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RIGHT
public static final int RIGHTPush object to the right of its container, not changing its size.- See Also:
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CENTER_VERTICAL
public static final int CENTER_VERTICALPlace object in the vertical center of its container, not changing its size.- See Also:
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FILL_VERTICAL
public static final int FILL_VERTICALGrow the vertical size of the object if needed so it completely fills its container.- See Also:
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CENTER_HORIZONTAL
public static final int CENTER_HORIZONTALPlace object in the horizontal center of its container, not changing its size.- See Also:
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FILL_HORIZONTAL
public static final int FILL_HORIZONTALGrow the horizontal size of the object if needed so it completely fills its container.- See Also:
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CENTER
public static final int CENTERPlace the object in the center of its container in both the vertical and horizontal axis, not changing its size.- See Also:
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FILL
public static final int FILLGrow the horizontal and vertical size of the object if needed so it completely fills its container.- See Also:
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CLIP_VERTICAL
public static final int CLIP_VERTICALFlag to clip the edges of the object to its container along the vertical axis.- See Also:
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CLIP_HORIZONTAL
public static final int CLIP_HORIZONTALFlag to clip the edges of the object to its container along the horizontal axis.- See Also:
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RELATIVE_LAYOUT_DIRECTION
public static final int RELATIVE_LAYOUT_DIRECTIONRaw bit controlling whether the layout direction is relative or not (START/END instead of absolute LEFT/RIGHT).- See Also:
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HORIZONTAL_GRAVITY_MASK
public static final int HORIZONTAL_GRAVITY_MASKBinary mask to get the absolute horizontal gravity of a gravity.- See Also:
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VERTICAL_GRAVITY_MASK
public static final int VERTICAL_GRAVITY_MASKBinary mask to get the vertical gravity of a gravity.- See Also:
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DISPLAY_CLIP_VERTICAL
public static final int DISPLAY_CLIP_VERTICALSpecial constant to enable clipping to an overall display along the vertical dimension. This is not applied by default byapply(int, int, int, Rect, int, int, Rect)
; you must do so yourself by callingapplyDisplay(int, icyllis.modernui.graphics.Rect, icyllis.modernui.graphics.Rect)
.- See Also:
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DISPLAY_CLIP_HORIZONTAL
public static final int DISPLAY_CLIP_HORIZONTALSpecial constant to enable clipping to an overall display along the horizontal dimension. This is not applied by default byapply(int, int, int, Rect, int, int, Rect)
; you must do so yourself by callingapplyDisplay(int, icyllis.modernui.graphics.Rect, icyllis.modernui.graphics.Rect)
.- See Also:
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START
public static final int STARTPush object to x-axis position at the start of its container, not changing its size.- See Also:
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END
public static final int ENDPush object to x-axis position at the end of its container, not changing its size.- See Also:
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RELATIVE_HORIZONTAL_GRAVITY_MASK
public static final int RELATIVE_HORIZONTAL_GRAVITY_MASKBinary mask for the horizontal gravity and script specific direction bit.- See Also:
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Constructor Details
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Gravity
public Gravity()
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Method Details
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apply
Apply a gravity constant to an object. This supposes that the layout direction is LTR.- Parameters:
gravity
- The desired placement of the object, as defined by the constants in this class.w
- The horizontal size of the object.h
- The vertical size of the object.container
- The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.outRect
- Receives the computed frame of the object in its container.
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apply
public static void apply(int gravity, int w, int h, @NonNull Rect container, @NonNull Rect outRect, int layoutDirection) Apply a gravity constant to an object and take care if layout direction is RTL or not.- Parameters:
gravity
- The desired placement of the object, as defined by the constants in this class.w
- The horizontal size of the object.h
- The vertical size of the object.container
- The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.outRect
- Receives the computed frame of the object in its container.layoutDirection
- The layout direction.- See Also:
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apply
public static void apply(int gravity, int w, int h, @NonNull Rect container, int xAdj, int yAdj, @NonNull Rect outRect) Apply a gravity constant to an object.- Parameters:
gravity
- The desired placement of the object, as defined by the constants in this class.w
- The horizontal size of the object.h
- The vertical size of the object.container
- The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.xAdj
- Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored.yAdj
- Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored.outRect
- Receives the computed frame of the object in its container.
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apply
public static void apply(int gravity, int w, int h, @NonNull Rect container, int xAdj, int yAdj, @NonNull Rect outRect, int layoutDirection) Apply a gravity constant to an object.- Parameters:
gravity
- The desired placement of the object, as defined by the constants in this class.w
- The horizontal size of the object.h
- The vertical size of the object.container
- The frame of the containing space, in which the object will be placed. Should be large enough to contain the width and height of the object.xAdj
- Offset to apply to the X axis. If gravity is LEFT this pushes it to the right; if gravity is RIGHT it pushes it to the left; if gravity is CENTER_HORIZONTAL it pushes it to the right or left; otherwise it is ignored.yAdj
- Offset to apply to the Y axis. If gravity is TOP this pushes it down; if gravity is BOTTOM it pushes it up; if gravity is CENTER_VERTICAL it pushes it down or up; otherwise it is ignored.outRect
- Receives the computed frame of the object in its container.layoutDirection
- The layout direction.- See Also:
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applyDisplay
Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used afterapply(int, int, int, Rect, int, int, Rect)
to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flagsDISPLAY_CLIP_HORIZONTAL
andDISPLAY_CLIP_VERTICAL
can be used to change this behavior.- Parameters:
gravity
- Gravity constants to modify the placement within the display.display
- The rectangle of the display in which the object is being placed.inoutObj
- Supplies the current object position; returns with it modified if needed to fit in the display.
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applyDisplay
public static void applyDisplay(int gravity, @NonNull Rect display, @NonNull Rect inoutObj, int layoutDirection) Apply additional gravity behavior based on the overall "display" that an object exists in. This can be used afterapply(int, int, int, Rect, int, int, Rect)
to place the object within a visible display. By default this moves or clips the object to be visible in the display; the gravity flagsDISPLAY_CLIP_HORIZONTAL
andDISPLAY_CLIP_VERTICAL
can be used to change this behavior.- Parameters:
gravity
- Gravity constants to modify the placement within the display.display
- The rectangle of the display in which the object is being placed.inoutObj
- Supplies the current object position; returns with it modified if needed to fit in the display.layoutDirection
- The layout direction.- See Also:
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isVertical
public static boolean isVertical(int gravity) Indicate whether the supplied gravity has a vertical pull.
- Parameters:
gravity
- the gravity to check for vertical pull- Returns:
- true if the supplied gravity has a vertical pull
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isHorizontal
public static boolean isHorizontal(int gravity) Indicate whether the supplied gravity has an horizontal pull.
- Parameters:
gravity
- the gravity to check for horizontal pull- Returns:
- true if the supplied gravity has an horizontal pull
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getAbsoluteGravity
public static int getAbsoluteGravity(int gravity, int layoutDirection) Convert script specific gravity to absolute horizontal value.
if horizontal direction is LTR, then START will set LEFT and END will set RIGHT. if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
- Parameters:
gravity
- The gravity to convert to absolute (horizontal) values.layoutDirection
- The layout direction.- Returns:
- gravity converted to absolute (horizontal) values.
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toString
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