Interface IResourceKey

All Known Implementing Classes:
Buffer.ResourceKey, GLImage.ResourceKey, GpuRenderTarget.ResourceKey, Image.ResourceKey, SamplerDesc, VulkanImage.ResourceKey

public interface IResourceKey
Marker interface for scratch resource keys. There are three important rules about scratch keys:
  • Multiple resources can share the same scratch key. Therefore resources assigned the same scratch key should be interchangeable with respect to the code that uses them.
  • A resource can have at most one scratch key and it is set at resource creation by the resource itself.
  • When a scratch resource is referenced it will not be returned from the cache for a subsequent cache request until all refs are released. This facilitates using a scratch key for multiple render-to-texture scenarios. An example is a separable blur: