Class Animator

java.lang.Object
icyllis.modernui.animation.Animator
All Implemented Interfaces:
Cloneable
Direct Known Subclasses:
AnimatorSet, ValueAnimator

public abstract class Animator extends Object implements Cloneable
This is the base for classes which provide basic support for animations which can be started, ended, and have listeners added to them.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final long
    The value used to indicate infinite duration (e.g.
    static final org.apache.logging.log4j.Marker
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
    abstract void
    Cancels the animation.
    boolean
     
     
    abstract void
    end()
    Ends the animation.
    abstract long
    Gets the duration of the animation.
    Returns the timing interpolator that this animation uses.
    Gets the set of AnimatorListener objects that are currently listening for events on this Animator object.
    abstract long
    The amount of time, in milliseconds, to delay processing the animation after start() is called.
    abstract long
    Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating.
    final boolean
    Returns whether this animator is currently in a paused state.
    abstract boolean
    Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).
    abstract boolean
    Returns whether this Animator has been started and not yet ended.
    void
    Pauses a running animation.
    final void
    Removes all listeners from this object.
    final void
    Removes a listener from the set listening to this animation.
    void
    Resumes a paused animation, causing the animator to pick up where it left off when it was paused.
    void
     
    abstract Animator
    setDuration(long duration)
    Sets the duration of the animation.
    abstract void
    The time interpolator used in calculating the elapsed fraction of the animation.
    abstract void
    setStartDelay(long startDelay)
    The amount of time, in milliseconds, to delay processing the animation after start() is called.
    void
    setTarget(Object target)
    Sets the target object whose property will be animated by this animation.
    void
    This method tells the object to use appropriate information to extract ending values for the animation.
    void
    This method tells the object to use appropriate information to extract starting values for the animation.
    abstract void
    Starts this animation.

    Methods inherited from class java.lang.Object

    equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • MARKER

      public static final org.apache.logging.log4j.Marker MARKER
    • DURATION_INFINITE

      public static final long DURATION_INFINITE
      The value used to indicate infinite duration (e.g. when Animators repeat infinitely).
      See Also:
  • Constructor Details

    • Animator

      public Animator()
  • Method Details

    • start

      public abstract void start()
      Starts this animation. If the animation has a nonzero startDelay, the animation will start running after that delay elapses. A non-delayed animation will have its initial value(s) set immediately, followed by calls to AnimatorListener.onAnimationStart(Animator, boolean) for any listeners of this animator.

      The animation started by calling this method will be run on the thread that called this method.

    • cancel

      public abstract void cancel()
      Cancels the animation. Unlike end(), cancel() causes the animation to stop in its tracks, sending an AnimatorListener.onAnimationCancel(Animator) to its listeners, followed by an AnimatorListener.onAnimationEnd(Animator, boolean) message.

      This method must be called on the thread that is running the animation.

    • end

      public abstract void end()
      Ends the animation. This causes the animation to assign the end value of the property being animated, then calling the AnimatorListener.onAnimationEnd(Animator, boolean) method on its listeners.

      This method must be called on the thread that is running the animation.

    • pause

      public void pause()
      Pauses a running animation. This method should only be called on the same thread on which the animation was started. If the animation has not yet been started or has since ended, then the call is ignored. Paused animations can be resumed by calling resume().
      See Also:
    • resume

      public void resume()
      Resumes a paused animation, causing the animator to pick up where it left off when it was paused. This method should only be called on the same thread on which the animation was started. Calls to resume() on an animator that is not currently paused will be ignored.
      See Also:
    • isPaused

      public final boolean isPaused()
      Returns whether this animator is currently in a paused state.
      Returns:
      True if the animator is currently paused, false otherwise.
      See Also:
    • setStartDelay

      public abstract void setStartDelay(long startDelay)
      The amount of time, in milliseconds, to delay processing the animation after start() is called.
      Parameters:
      startDelay - The amount of the delay, in milliseconds
    • getStartDelay

      public abstract long getStartDelay()
      The amount of time, in milliseconds, to delay processing the animation after start() is called.
      Returns:
      the number of milliseconds to delay running the animation
    • setDuration

      public abstract Animator setDuration(long duration)
      Sets the duration of the animation.
      Parameters:
      duration - The length of the animation, in milliseconds.
    • getDuration

      public abstract long getDuration()
      Gets the duration of the animation.
      Returns:
      The length of the animation, in milliseconds.
    • getTotalDuration

      public abstract long getTotalDuration()
      Gets the total duration of the animation, accounting for animation sequences, start delay, and repeating. Return DURATION_INFINITE if the duration is infinite.
      Returns:
      Total time an animation takes to finish, starting from the time start() is called. DURATION_INFINITE will be returned if the animation or any child animation repeats infinite times.
    • setInterpolator

      public abstract void setInterpolator(TimeInterpolator value)
      The time interpolator used in calculating the elapsed fraction of the animation. The interpolator determines whether the animation runs with linear or non-linear motion, such as acceleration and deceleration. The default value is TimeInterpolator.ACCELERATE_DECELERATE.
      Parameters:
      value - the interpolator to be used by this animation
    • getInterpolator

      public abstract TimeInterpolator getInterpolator()
      Returns the timing interpolator that this animation uses.
      Returns:
      The timing interpolator for this animation.
    • isRunning

      public abstract boolean isRunning()
      Returns whether this Animator is currently running (having been started and gone past any initial startDelay period and not yet ended).
      Returns:
      Whether the Animator is running.
    • isStarted

      public abstract boolean isStarted()
      Returns whether this Animator has been started and not yet ended. For reusable Animators (which most Animators are, apart from the one-shot animator), this state is a superset of isRunning(), because an Animator with a nonzero getStartDelay() will return true during the delay phase, whereas isRunning() will return true only after the delay phase is complete. Non-reusable animators will always return true after they have been started, because they cannot return to a non-started state.
      Returns:
      whether the Animator has been started and not yet ended.
    • addListener

      public final void addListener(@NonNull AnimatorListener listener)
      Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
      Parameters:
      listener - the listener to be added to the current set of listeners for this animation.
    • removeListener

      public final void removeListener(@NonNull AnimatorListener listener)
      Removes a listener from the set listening to this animation.
      Parameters:
      listener - the listener to be removed from the current set of listeners for this animation.
    • removeAllListeners

      public final void removeAllListeners()
      Removes all listeners from this object.
    • getListeners

      @Nullable public final List<AnimatorListener> getListeners()
      Gets the set of AnimatorListener objects that are currently listening for events on this Animator object.
      Returns:
      The set of listeners.
    • clone

      public Animator clone()
      Overrides:
      clone in class Object
    • setupStartValues

      public void setupStartValues()
      This method tells the object to use appropriate information to extract starting values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
    • setupEndValues

      public void setupEndValues()
      This method tells the object to use appropriate information to extract ending values for the animation. For example, a AnimatorSet object will pass this call to its child objects to tell them to set up the values. A ObjectAnimator object will use the information it has about its target object and PropertyValuesHolder objects to get the start values for its properties. A ValueAnimator object will ignore the request since it does not have enough information (such as a target object) to gather these values.
    • setTarget

      public void setTarget(@Nullable Object target)
      Sets the target object whose property will be animated by this animation. Not all subclasses operate on target objects, but this method is on the superclass for the convenience of dealing generically with those subclasses that do handle targets.

      Note: The target is stored as a weak reference internally to avoid leaking resources by having animators directly reference old targets. Therefore, you should ensure that animator targets always have a hard reference elsewhere.

      Parameters:
      target - The object being animated
    • canReverse

      @Internal public boolean canReverse()
    • reverse

      @Internal public void reverse()