Package icyllis.modernui.animation
Class Keyframe
java.lang.Object
icyllis.modernui.animation.Keyframe
This class holds a time/value pair for an animation. The Keyframe class is used
by
ObjectAnimator to define the values that the animation target will have over the course
of the animation. As the time proceeds from one keyframe to the other, the value of the
target object will animate between the value at the previous keyframe and the value at the
next keyframe. Each keyframe also holds an optional TimeInterpolator
object, which defines the time interpolation over the inter-value preceding the keyframe.
The Keyframe class itself is abstract. The type-specific factory methods will return
a subclass of Keyframe specific to the type of value being stored. This is done to improve
performance when dealing with the most common cases (e.g., float and
int values). Other types will fall into a more general Keyframe class that
treats its values as Objects. Unless your animation requires dealing with a custom type
or a data structure that needs to be animated directly (and evaluated using an implementation
of TypeEvaluator), you should stick to using float and int as animations using those
types have lower runtime overhead than other types.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionabstract Keyframecopy()floatGets the time for this keyframe, as a fraction of the overall animation duration.Gets the optional interpolator for this Keyframe.abstract ObjectgetValue()Gets the value for this Keyframe.booleanhasValue()Indicates whether this keyframe has a valid value.static KeyframeofFloat(float fraction) Constructs a Keyframe object with the given time.static KeyframeofFloat(float fraction, float value) Constructs a Keyframe object with the given time and value.static KeyframeofInt(float fraction) Constructs a Keyframe object with the given time.static KeyframeofInt(float fraction, int value) Constructs a Keyframe object with the given time and value.static KeyframeofObject(float fraction) Constructs a Keyframe object with the given time.static KeyframeConstructs a Keyframe object with the given time and value.voidsetFraction(float fraction) Sets the time for this keyframe, as a fraction of the overall animation duration.voidsetInterpolator(TimeInterpolator interpolator) Sets the optional interpolator for this Keyframe.abstract voidSets the value for this Keyframe.
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Constructor Details
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Keyframe
public Keyframe()
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Method Details
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ofInt
Constructs a Keyframe object with the given time and value. The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.value- The value that the object will animate to as the animation time approaches the time in this keyframe, and the value animated from as the time passes the time in this keyframe.
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ofInt
Constructs a Keyframe object with the given time. The value at this time will be derived from the target object when the animation first starts (note that this implies that keyframes with no initial value must be used as part of anObjectAnimator). The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.
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ofFloat
Constructs a Keyframe object with the given time and value. The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.value- The value that the object will animate to as the animation time approaches the time in this keyframe, and the value animated from as the time passes the time in this keyframe.
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ofFloat
Constructs a Keyframe object with the given time. The value at this time will be derived from the target object when the animation first starts (note that this implies that keyframes with no initial value must be used as part of anObjectAnimator). The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.
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ofObject
Constructs a Keyframe object with the given time and value. The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.value- The value that the object will animate to as the animation time approaches the time in this keyframe, and the value animated from as the time passes the time in this keyframe.
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ofObject
Constructs a Keyframe object with the given time. The value at this time will be derived from the target object when the animation first starts (note that this implies that keyframes with no initial value must be used as part of anObjectAnimator). The time defines the time, as a proportion of an overall animation's duration, at which the value will hold true for the animation. The value for the animation between keyframes will be calculated as an interpolation between the values at those keyframes.- Parameters:
fraction- The time, expressed as a value between 0 and 1, representing the fraction of time elapsed of the overall animation duration.
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hasValue
public boolean hasValue()Indicates whether this keyframe has a valid value. This method is called internally when anObjectAnimatorfirst starts; keyframes without values are assigned values at that time by deriving the value for the property from the target object.- Returns:
- boolean Whether this object has a value assigned.
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getValue
Gets the value for this Keyframe.- Returns:
- The value for this Keyframe.
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setValue
Sets the value for this Keyframe.- Parameters:
value- value for this Keyframe.
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getFraction
public float getFraction()Gets the time for this keyframe, as a fraction of the overall animation duration.- Returns:
- The time associated with this keyframe, as a fraction of the overall animation duration. This should be a value between 0 and 1.
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setFraction
public void setFraction(float fraction) Sets the time for this keyframe, as a fraction of the overall animation duration.- Parameters:
fraction- time associated with this keyframe, as a fraction of the overall animation duration. This should be a value between 0 and 1.
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getInterpolator
Gets the optional interpolator for this Keyframe. A value ofnullindicates that there is no interpolation, which is the same as linear interpolation.- Returns:
- The optional interpolator for this Keyframe.
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setInterpolator
Sets the optional interpolator for this Keyframe. A value ofnullindicates that there is no interpolation, which is the same as linear interpolation. -
copy
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