Class RectF

java.lang.Object
icyllis.modernui.graphics.RectF

public class RectF extends Object
Represents a rectangle holding four float coordinates.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     
    float
     
    float
     
    float
     
  • Constructor Summary

    Constructors
    Constructor
    Description
    Create a new empty RectF.
    RectF(float left, float top, float right, float bottom)
    Create a new rectangle with the specified coordinates.
     
    Create a new rectangle, initialized with the values in the specified rectangle (which is left unmodified).
  • Method Summary

    Modifier and Type
    Method
    Description
    final float
     
    final float
     
    boolean
    contains(float x, float y)
    Returns true if (x,y) is inside the rectangle.
    boolean
    contains(float left, float top, float right, float bottom)
    Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle.
    boolean
    Returns true if the specified rectangle r is inside or equal to this rectangle.
     
    static RectF
    Returns a copy of r if it is not null, or an empty Rect otherwise.
    boolean
     
    int
     
    final float
     
    void
    inset(float dx, float dy)
    Inset the rectangle by (dx,dy).
    boolean
    intersect(float left, float top, float right, float bottom)
    If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.
    boolean
    If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.
    boolean
    intersects(float left, float top, float right, float bottom)
    Returns true if this rectangle intersects the specified rectangle.
    static boolean
    Returns true if the two specified rectangles intersect.
    final boolean
    Returns true if left is equal to or greater than right, or if top is equal to or greater than bottom.
    final boolean
    Returns true if all values in the rectangle are finite.
    final boolean
    Returns true if left is equal to or less than right, or if top is equal to or less than bottom.
    void
    offset(float dx, float dy)
    Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.
    void
    offsetTo(float newLeft, float newTop)
    Offset the rectangle to a specific (left, top) position, keeping its width and height the same.
    void
    round(Rect dst)
    Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values.
    void
    Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom.
    void
    set(float left, float top, float right, float bottom)
    Set the rectangle's coordinates to the specified values.
    void
    set(Rect src)
    Copy the coordinates from src into this rectangle.
    void
    set(RectF src)
    Copy the coordinates from src into this rectangle.
    void
    Set the rectangle to (0,0,0,0)
    boolean
    If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.
    void
    Swap top/bottom or left/right if there are flipped (i.e.
     
    void
    Transform this rectangle in place using the supplied Matrix m.
    void
    union(float x, float y)
    Update this Rect to enclose itself and the [x,y] coordinate.
    void
    union(float left, float top, float right, float bottom)
    Update this Rect to enclose itself and the specified rectangle.
    void
    Update this Rect to enclose itself and the specified rectangle.
    final float
     

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • left

      public float left
    • top

      public float top
    • bottom

      public float bottom
  • Constructor Details

    • RectF

      public RectF()
      Create a new empty RectF. All coordinates are initialized to 0.
    • RectF

      public RectF(float left, float top, float right, float bottom)
      Create a new rectangle with the specified coordinates. Note: no range checking is performed, so the caller must ensure that left invalid input: '<'= right and top invalid input: '<'= bottom.
      Parameters:
      left - The X coordinate of the left side of the rectangle
      top - The Y coordinate of the top of the rectangle
      right - The X coordinate of the right side of the rectangle
      bottom - The Y coordinate of the bottom of the rectangle
    • RectF

      public RectF(@Nullable RectF r)
      Create a new rectangle, initialized with the values in the specified rectangle (which is left unmodified).
      Parameters:
      r - The rectangle whose coordinates are copied into the new rectangle.
    • RectF

      public RectF(@Nullable Rect r)
  • Method Details

    • copy

      @NonNull public static RectF copy(@Nullable RectF r)
      Returns a copy of r if it is not null, or an empty Rect otherwise.
      Parameters:
      r - the rect to copy from
    • isEmpty

      public final boolean isEmpty()
      Returns true if left is equal to or greater than right, or if top is equal to or greater than bottom. Call sort() to reverse rectangles with negative width() or height().
      Returns:
      true if width() or height() are zero or negative
    • isSorted

      public final boolean isSorted()
      Returns true if left is equal to or less than right, or if top is equal to or less than bottom. Call sort() to reverse rectangles with negative width() or height().
      Returns:
      true if width() or height() are zero or positive
    • isFinite

      public final boolean isFinite()
      Returns true if all values in the rectangle are finite.
      Returns:
      true if no member is infinite or NaN
    • width

      public final float width()
      Returns:
      the rectangle's width. This does not check for a valid rectangle (i.e. left invalid input: '<'= right) so the result may be negative.
    • height

      public final float height()
      Returns:
      the rectangle's height. This does not check for a valid rectangle (i.e. top invalid input: '<'= bottom) so the result may be negative.
    • centerX

      public final float centerX()
      Returns:
      the horizontal center of the rectangle. This does not check for a valid rectangle (i.e. left invalid input: '<'= right)
    • centerY

      public final float centerY()
      Returns:
      the vertical center of the rectangle. This does not check for a valid rectangle (i.e. top invalid input: '<'= bottom)
    • setEmpty

      public void setEmpty()
      Set the rectangle to (0,0,0,0)
    • set

      public void set(float left, float top, float right, float bottom)
      Set the rectangle's coordinates to the specified values. Note: no range checking is performed, so it is up to the caller to ensure that left invalid input: '<'= right and top invalid input: '<'= bottom.
      Parameters:
      left - The X coordinate of the left side of the rectangle
      top - The Y coordinate of the top of the rectangle
      right - The X coordinate of the right side of the rectangle
      bottom - The Y coordinate of the bottom of the rectangle
    • set

      public void set(@NonNull RectF src)
      Copy the coordinates from src into this rectangle.
      Parameters:
      src - The rectangle whose coordinates are copied into this rectangle.
    • set

      public void set(@NonNull Rect src)
      Copy the coordinates from src into this rectangle.
      Parameters:
      src - The rectangle whose coordinates are copied into this rectangle.
    • offset

      public void offset(float dx, float dy)
      Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.
      Parameters:
      dx - The amount to add to the rectangle's left and right coordinates
      dy - The amount to add to the rectangle's top and bottom coordinates
    • offsetTo

      public void offsetTo(float newLeft, float newTop)
      Offset the rectangle to a specific (left, top) position, keeping its width and height the same.
      Parameters:
      newLeft - The new "left" coordinate for the rectangle
      newTop - The new "top" coordinate for the rectangle
    • inset

      public void inset(float dx, float dy)
      Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards, making the rectangle narrower. If dx is negative, then the sides are moved outwards, making the rectangle wider. The same holds true for dy and the top and bottom.
      Parameters:
      dx - The amount to add(subtract) from the rectangle's left(right)
      dy - The amount to add(subtract) from the rectangle's top(bottom)
    • contains

      public boolean contains(float x, float y)
      Returns true if (x,y) is inside the rectangle. The left and top are considered to be inside, while the right and bottom are not. This means that for a (x,y) to be contained: left invalid input: '<'= x invalid input: '<' right and top invalid input: '<'= y invalid input: '<' bottom. An empty rectangle never contains any point.
      Parameters:
      x - The X coordinate of the point being tested for containment
      y - The Y coordinate of the point being tested for containment
      Returns:
      true if (x,y) are contained by the rectangle, where containment means left invalid input: '<'= x invalid input: '<' right and top invalid input: '<'= y invalid input: '<' bottom
    • contains

      public boolean contains(float left, float top, float right, float bottom)
      Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle. i.e. is this rectangle a superset of the specified rectangle. An empty rectangle never contains another rectangle.
      Parameters:
      left - The left side of the rectangle being tested for containment
      top - The top of the rectangle being tested for containment
      right - The right side of the rectangle being tested for containment
      bottom - The bottom of the rectangle being tested for containment
      Returns:
      true if the 4 specified sides of a rectangle are inside or equal to this rectangle
    • contains

      public boolean contains(@NonNull RectF r)
      Returns true if the specified rectangle r is inside or equal to this rectangle. An empty rectangle never contains another rectangle.
      Parameters:
      r - The rectangle being tested for containment.
      Returns:
      true if the specified rectangle r is inside or equal to this rectangle
    • intersect

      public boolean intersect(float left, float top, float right, float bottom)
      If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. Note: To just test for intersection, use intersects()
      Parameters:
      left - The left side of the rectangle being intersected with this rectangle
      top - The top of the rectangle being intersected with this rectangle
      right - The right side of the rectangle being intersected with this rectangle.
      bottom - The bottom of the rectangle being intersected with this rectangle.
      Returns:
      true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.
    • intersect

      public boolean intersect(@NonNull RectF r)
      If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()
      Parameters:
      r - The rectangle being intersected with this rectangle.
      Returns:
      true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.
    • setIntersect

      public boolean setIntersect(@NonNull RectF a, @NonNull RectF b)
      If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()
      Parameters:
      a - The first rectangle being intersected with
      b - The second rectangle being intersected with
      Returns:
      true if the two specified rectangles intersect. If they do, set this rectangle to that intersection. If they do not, return false and do not change this rectangle.
    • intersects

      public boolean intersects(float left, float top, float right, float bottom)
      Returns true if this rectangle intersects the specified rectangle. In no event is this rectangle modified. No check is performed to see if either rectangle is empty. To record the intersection, use intersect() or setIntersect().
      Parameters:
      left - The left side of the rectangle being tested for intersection
      top - The top of the rectangle being tested for intersection
      right - The right side of the rectangle being tested for intersection
      bottom - The bottom of the rectangle being tested for intersection
      Returns:
      true if the specified rectangle intersects this rectangle. In no event is this rectangle modified.
    • intersects

      public static boolean intersects(@NonNull RectF a, @NonNull RectF b)
      Returns true if the two specified rectangles intersect. In no event are either of the rectangles modified. To record the intersection, use intersect() or setIntersect().
      Parameters:
      a - The first rectangle being tested for intersection
      b - The second rectangle being tested for intersection
      Returns:
      true if the two specified rectangles intersect. In no event are either of the rectangles modified.
    • round

      public void round(@NonNull Rect dst)
      Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values.
    • roundOut

      public void roundOut(@NonNull Rect dst)
      Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom.
    • union

      public void union(float left, float top, float right, float bottom)
      Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.
      Parameters:
      left - The left edge being unioned with this rectangle
      top - The top edge being unioned with this rectangle
      right - The right edge being unioned with this rectangle
      bottom - The bottom edge being unioned with this rectangle
    • union

      public void union(@NonNull RectF r)
      Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.
      Parameters:
      r - The rectangle being unioned with this rectangle
    • union

      public void union(float x, float y)
      Update this Rect to enclose itself and the [x,y] coordinate. There is no check to see that this rectangle is non-empty.
      Parameters:
      x - The x coordinate of the point to add to the rectangle
      y - The y coordinate of the point to add to the rectangle
    • sort

      public void sort()
      Swap top/bottom or left/right if there are flipped (i.e. left > right and/or top > bottom). This can be called if the edges are computed separately, and may have crossed over each other. If the edges are already correct (i.e. left invalid input: '<'= right and top invalid input: '<'= bottom) then nothing is done.
    • transform

      public void transform(@NonNull Matrix m)
      Transform this rectangle in place using the supplied Matrix m.
    • equals

      public boolean equals(Object o)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • copy

      @NonNull public RectF copy()