Package icyllis.modernui.graphics
Class RectF
java.lang.Object
icyllis.modernui.graphics.RectF
Represents a rectangle holding four float coordinates.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfinal float
centerX()
final float
centerY()
boolean
contains
(float x, float y) Returns true if (x,y) is inside the rectangle.boolean
contains
(float left, float top, float right, float bottom) Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle.boolean
Returns true if the specified rectangle r is inside or equal to this rectangle.copy()
static RectF
Returns a copy ofr
if it is notnull
, or an empty Rect otherwise.boolean
int
hashCode()
final float
height()
void
inset
(float dx, float dy) Inset the rectangle by (dx,dy).boolean
intersect
(float left, float top, float right, float bottom) If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.boolean
If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.boolean
intersects
(float left, float top, float right, float bottom) Returns true if this rectangle intersects the specified rectangle.static boolean
intersects
(RectF a, RectF b) Returns true if the two specified rectangles intersect.final boolean
isEmpty()
Returns true if left is equal to or greater than right, or if top is equal to or greater than bottom.final boolean
isFinite()
Returns true if all values in the rectangle are finite.final boolean
isSorted()
Returns true if left is equal to or less than right, or if top is equal to or less than bottom.void
offset
(float dx, float dy) Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.void
offsetTo
(float newLeft, float newTop) Offset the rectangle to a specific (left, top) position, keeping its width and height the same.void
Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values.void
Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom.void
set
(float left, float top, float right, float bottom) Set the rectangle's coordinates to the specified values.void
Copy the coordinates from src into this rectangle.void
Copy the coordinates from src into this rectangle.void
setEmpty()
Set the rectangle to (0,0,0,0)boolean
setIntersect
(RectF a, RectF b) If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle.void
sort()
Swap top/bottom or left/right if there are flipped (i.e.toString()
void
Transform this rectangle in place using the supplied Matrix m.void
union
(float x, float y) Update this Rect to enclose itself and the [x,y] coordinate.void
union
(float left, float top, float right, float bottom) Update this Rect to enclose itself and the specified rectangle.void
Update this Rect to enclose itself and the specified rectangle.final float
width()
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Field Details
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left
public float left -
top
public float top -
right
public float right -
bottom
public float bottom
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Constructor Details
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RectF
public RectF()Create a new empty RectF. All coordinates are initialized to 0. -
RectF
public RectF(float left, float top, float right, float bottom) Create a new rectangle with the specified coordinates. Note: no range checking is performed, so the caller must ensure that left invalid input: '<'= right and top invalid input: '<'= bottom.- Parameters:
left
- The X coordinate of the left side of the rectangletop
- The Y coordinate of the top of the rectangleright
- The X coordinate of the right side of the rectanglebottom
- The Y coordinate of the bottom of the rectangle
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RectF
Create a new rectangle, initialized with the values in the specified rectangle (which is left unmodified).- Parameters:
r
- The rectangle whose coordinates are copied into the new rectangle.
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RectF
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Method Details
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copy
Returns a copy ofr
if it is notnull
, or an empty Rect otherwise.- Parameters:
r
- the rect to copy from
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isEmpty
public final boolean isEmpty()Returns true if left is equal to or greater than right, or if top is equal to or greater than bottom. Call sort() to reverse rectangles with negative width() or height().- Returns:
- true if width() or height() are zero or negative
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isSorted
public final boolean isSorted()Returns true if left is equal to or less than right, or if top is equal to or less than bottom. Call sort() to reverse rectangles with negative width() or height().- Returns:
- true if width() or height() are zero or positive
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isFinite
public final boolean isFinite()Returns true if all values in the rectangle are finite.- Returns:
- true if no member is infinite or NaN
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width
public final float width()- Returns:
- the rectangle's width. This does not check for a valid rectangle (i.e. left invalid input: '<'= right) so the result may be negative.
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height
public final float height()- Returns:
- the rectangle's height. This does not check for a valid rectangle (i.e. top invalid input: '<'= bottom) so the result may be negative.
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centerX
public final float centerX()- Returns:
- the horizontal center of the rectangle. This does not check for a valid rectangle (i.e. left invalid input: '<'= right)
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centerY
public final float centerY()- Returns:
- the vertical center of the rectangle. This does not check for a valid rectangle (i.e. top invalid input: '<'= bottom)
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setEmpty
public void setEmpty()Set the rectangle to (0,0,0,0) -
set
public void set(float left, float top, float right, float bottom) Set the rectangle's coordinates to the specified values. Note: no range checking is performed, so it is up to the caller to ensure that left invalid input: '<'= right and top invalid input: '<'= bottom.- Parameters:
left
- The X coordinate of the left side of the rectangletop
- The Y coordinate of the top of the rectangleright
- The X coordinate of the right side of the rectanglebottom
- The Y coordinate of the bottom of the rectangle
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set
Copy the coordinates from src into this rectangle.- Parameters:
src
- The rectangle whose coordinates are copied into this rectangle.
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set
Copy the coordinates from src into this rectangle.- Parameters:
src
- The rectangle whose coordinates are copied into this rectangle.
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offset
public void offset(float dx, float dy) Offset the rectangle by adding dx to its left and right coordinates, and adding dy to its top and bottom coordinates.- Parameters:
dx
- The amount to add to the rectangle's left and right coordinatesdy
- The amount to add to the rectangle's top and bottom coordinates
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offsetTo
public void offsetTo(float newLeft, float newTop) Offset the rectangle to a specific (left, top) position, keeping its width and height the same.- Parameters:
newLeft
- The new "left" coordinate for the rectanglenewTop
- The new "top" coordinate for the rectangle
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inset
public void inset(float dx, float dy) Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards, making the rectangle narrower. If dx is negative, then the sides are moved outwards, making the rectangle wider. The same holds true for dy and the top and bottom.- Parameters:
dx
- The amount to add(subtract) from the rectangle's left(right)dy
- The amount to add(subtract) from the rectangle's top(bottom)
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contains
public boolean contains(float x, float y) Returns true if (x,y) is inside the rectangle. The left and top are considered to be inside, while the right and bottom are not. This means that for a (x,y) to be contained: left invalid input: '<'= x invalid input: '<' right and top invalid input: '<'= y invalid input: '<' bottom. An empty rectangle never contains any point.- Parameters:
x
- The X coordinate of the point being tested for containmenty
- The Y coordinate of the point being tested for containment- Returns:
- true if (x,y) are contained by the rectangle, where containment means left invalid input: '<'= x invalid input: '<' right and top invalid input: '<'= y invalid input: '<' bottom
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contains
public boolean contains(float left, float top, float right, float bottom) Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle. i.e. is this rectangle a superset of the specified rectangle. An empty rectangle never contains another rectangle.- Parameters:
left
- The left side of the rectangle being tested for containmenttop
- The top of the rectangle being tested for containmentright
- The right side of the rectangle being tested for containmentbottom
- The bottom of the rectangle being tested for containment- Returns:
- true if the 4 specified sides of a rectangle are inside or equal to this rectangle
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contains
Returns true if the specified rectangle r is inside or equal to this rectangle. An empty rectangle never contains another rectangle.- Parameters:
r
- The rectangle being tested for containment.- Returns:
- true if the specified rectangle r is inside or equal to this rectangle
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intersect
public boolean intersect(float left, float top, float right, float bottom) If the rectangle specified by left,top,right,bottom intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. Note: To just test for intersection, use intersects()- Parameters:
left
- The left side of the rectangle being intersected with this rectangletop
- The top of the rectangle being intersected with this rectangleright
- The right side of the rectangle being intersected with this rectangle.bottom
- The bottom of the rectangle being intersected with this rectangle.- Returns:
- true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.
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intersect
If the specified rectangle intersects this rectangle, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()- Parameters:
r
- The rectangle being intersected with this rectangle.- Returns:
- true if the specified rectangle and this rectangle intersect (and this rectangle is then set to that intersection) else return false and do not change this rectangle.
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setIntersect
If rectangles a and b intersect, return true and set this rectangle to that intersection, otherwise return false and do not change this rectangle. No check is performed to see if either rectangle is empty. To just test for intersection, use intersects()- Parameters:
a
- The first rectangle being intersected withb
- The second rectangle being intersected with- Returns:
- true if the two specified rectangles intersect. If they do, set this rectangle to that intersection. If they do not, return false and do not change this rectangle.
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intersects
public boolean intersects(float left, float top, float right, float bottom) Returns true if this rectangle intersects the specified rectangle. In no event is this rectangle modified. No check is performed to see if either rectangle is empty. To record the intersection, use intersect() or setIntersect().- Parameters:
left
- The left side of the rectangle being tested for intersectiontop
- The top of the rectangle being tested for intersectionright
- The right side of the rectangle being tested for intersectionbottom
- The bottom of the rectangle being tested for intersection- Returns:
- true if the specified rectangle intersects this rectangle. In no event is this rectangle modified.
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intersects
Returns true if the two specified rectangles intersect. In no event are either of the rectangles modified. To record the intersection, use intersect() or setIntersect().- Parameters:
a
- The first rectangle being tested for intersectionb
- The second rectangle being tested for intersection- Returns:
- true if the two specified rectangles intersect. In no event are either of the rectangles modified.
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round
Set the dst integer Rect by rounding this rectangle's coordinates to their nearest integer values. -
roundOut
Set the dst integer Rect by rounding "out" this rectangle, choosing the floor of top and left, and the ceiling of right and bottom. -
union
public void union(float left, float top, float right, float bottom) Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.- Parameters:
left
- The left edge being unioned with this rectangletop
- The top edge being unioned with this rectangleright
- The right edge being unioned with this rectanglebottom
- The bottom edge being unioned with this rectangle
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union
Update this Rect to enclose itself and the specified rectangle. If the specified rectangle is empty, nothing is done. If this rectangle is empty it is set to the specified rectangle.- Parameters:
r
- The rectangle being unioned with this rectangle
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union
public void union(float x, float y) Update this Rect to enclose itself and the [x,y] coordinate. There is no check to see that this rectangle is non-empty.- Parameters:
x
- The x coordinate of the point to add to the rectangley
- The y coordinate of the point to add to the rectangle
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sort
public void sort()Swap top/bottom or left/right if there are flipped (i.e. left > right and/or top > bottom). This can be called if the edges are computed separately, and may have crossed over each other. If the edges are already correct (i.e. left invalid input: '<'= right and top invalid input: '<'= bottom) then nothing is done. -
transform
Transform this rectangle in place using the supplied Matrix m. -
equals
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hashCode
public int hashCode() -
toString
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copy
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