Package icyllis.modernui.transition
Class AutoTransition
java.lang.Object
icyllis.modernui.transition.Transition
icyllis.modernui.transition.TransitionSet
icyllis.modernui.transition.AutoTransition
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Cloneable
Utility class for creating a default transition that automatically fades,
moves, and resizes views during a scene change.
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Nested Class Summary
Nested classes/interfaces inherited from class icyllis.modernui.transition.Transition
Transition.EpicenterCallback, Transition.MatchOrder
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Field Summary
Fields inherited from class icyllis.modernui.transition.TransitionSet
ORDERING_SEQUENTIAL, ORDERING_TOGETHER
Fields inherited from class icyllis.modernui.transition.Transition
MATCH_ID, MATCH_INSTANCE, MATCH_ITEM_ID, MATCH_NAME
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Constructor Summary
ConstructorDescriptionConstructs an AutoTransition object, which is a TransitionSet which first fades out disappearing targets, then moves and resizes existing targets, and finally fades in appearing targets. -
Method Summary
Methods inherited from class icyllis.modernui.transition.TransitionSet
addListener, addTarget, addTarget, addTarget, addTarget, addTransition, cancel, captureEndValues, captureStartValues, clone, createAnimators, excludeTarget, excludeTarget, excludeTarget, excludeTarget, getOrdering, getTransitionAt, getTransitionCount, pause, removeListener, removeTarget, removeTarget, removeTarget, removeTarget, removeTransition, resume, runAnimators, setDuration, setEpicenterCallback, setInterpolator, setOrdering, setPropagation, setStartDelay
Methods inherited from class icyllis.modernui.transition.Transition
animate, createAnimator, end, excludeChildren, excludeChildren, excludeChildren, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPropagation, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionProperties, getTransitionValues, isTransitionRequired, setMatchOrder, start, toString
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Constructor Details
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AutoTransition
public AutoTransition()Constructs an AutoTransition object, which is a TransitionSet which first fades out disappearing targets, then moves and resizes existing targets, and finally fades in appearing targets.
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