Class TransitionSet
- All Implemented Interfaces:
Cloneable
- Direct Known Subclasses:
AutoTransition
ORDERING_TOGETHER
and
others play ORDERING_SEQUENTIAL
. For example, AutoTransition
uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by
a
invalid reference
ChangeBounds
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Nested Class Summary
Nested classes/interfaces inherited from class icyllis.modernui.transition.Transition
Transition.EpicenterCallback, Transition.MatchOrder
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins.static final int
A flag used to indicate that the child transitions of this set should all start at the same time.Fields inherited from class icyllis.modernui.transition.Transition
MATCH_ID, MATCH_INSTANCE, MATCH_ITEM_ID, MATCH_NAME
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddListener
(TransitionListener listener) Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.addTarget
(int targetId) Adds the id of a target view that this Transition is interested in animating.Sets the target view instances that this Transition is interested in animating.Adds the Class of a target view that this Transition is interested in animating.Adds the transitionName of a target view that this Transition is interested in animating.addTransition
(Transition transition) Adds child transition to this set.void
cancel()
This method cancels a transition that is currently running.void
captureEndValues
(TransitionValues transitionValues) Captures the values in the end scene for the properties that this transition monitors.void
captureStartValues
(TransitionValues transitionValues) Captures the values in the start scene for the properties that this transition monitors.clone()
protected void
createAnimators
(ViewGroup sceneRoot, icyllis.modernui.transition.Transition.TransitionValuesMaps startValues, icyllis.modernui.transition.Transition.TransitionValuesMaps endValues, ArrayList<TransitionValues> startValuesList, ArrayList<TransitionValues> endValuesList) This method, essentially a wrapper around all calls to createAnimator for all possible target views, is called with the entire set of start/end values.excludeTarget
(int targetId, boolean exclude) Whether to add the given id to the list of target ids to exclude from this transition.excludeTarget
(View target, boolean exclude) Whether to add the given target to the list of targets to exclude from this transition.excludeTarget
(Class<?> type, boolean exclude) Whether to add the given type to the list of types to exclude from this transition.excludeTarget
(String targetName, boolean exclude) Whether to add the given transitionName to the list of target transitionNames to exclude from this transition.int
Returns the ordering of this TransitionSet.getTransitionAt
(int index) Returns the child Transition at the specified position in the TransitionSet.int
Returns the number of child transitions in the TransitionSet.void
Pauses this transition, sending out calls toTransitionListener.onTransitionPause(Transition)
to all listeners and pausing all running animators started by this transition.removeListener
(TransitionListener listener) Removes a listener from the set listening to this animation.removeTarget
(int targetId) Removes the given targetId from the list of ids that this Transition is interested in animating.removeTarget
(View target) Removes the given target from the list of targets that this Transition is interested in animating.removeTarget
(Class<?> target) Removes the given target from the list of targets that this Transition is interested in animating.removeTarget
(String target) Removes the given targetName from the list of transitionNames that this Transition is interested in animating.removeTransition
(Transition transition) Removes the specified child transition from this set.void
Resumes this transition, sending out calls toTransitionListener.onTransitionPause(Transition)
to all listeners and pausing all running animators started by this transition.protected void
This is called internally once all animations have been set up by the transition hierarchy.setDuration
(long duration) Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration.void
setEpicenterCallback
(Transition.EpicenterCallback epicenterCallback) Sets the callback to use to find the epicenter of a Transition.setInterpolator
(TimeInterpolator interpolator) Sets the interpolator of this transition.setOrdering
(int ordering) Sets the play order of this set's child transitions.void
setPropagation
(TransitionPropagation propagation) Sets the method for determining Animator start delays.setStartDelay
(long startDelay) Sets the startDelay of this transition.Methods inherited from class icyllis.modernui.transition.Transition
animate, createAnimator, end, excludeChildren, excludeChildren, excludeChildren, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPropagation, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionProperties, getTransitionValues, isTransitionRequired, setMatchOrder, start, toString
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Field Details
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ORDERING_TOGETHER
public static final int ORDERING_TOGETHERA flag used to indicate that the child transitions of this set should all start at the same time.- See Also:
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ORDERING_SEQUENTIAL
public static final int ORDERING_SEQUENTIALA flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.- See Also:
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Constructor Details
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TransitionSet
public TransitionSet()Constructs an empty transition set. Add child transitions to the set by callingaddTransition(Transition)
)}. By default, child transitions will playtogether
.
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Method Details
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setOrdering
Sets the play order of this set's child transitions.- Parameters:
ordering
-ORDERING_TOGETHER
to play this set's child transitions together,ORDERING_SEQUENTIAL
to play the child transitions in sequence.- Returns:
- This transitionSet object.
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getOrdering
public int getOrdering()Returns the ordering of this TransitionSet. By default, the value isORDERING_TOGETHER
.- Returns:
ORDERING_TOGETHER
if child transitions will play at the same time,ORDERING_SEQUENTIAL
if they will play in sequence.- See Also:
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addTransition
Adds child transition to this set. The order in which this child transition is added relative to other child transitions that are added, in addition to theordering
property, determines the order in which the transitions are started.If this transitionSet has a
duration
,interpolator
,propagation delay
,invalid reference
path motion
epicenter callback
set on it, the child transition will inherit the values that are set. Transitions are assumed to have a maximum of one transitionSet parent.- Parameters:
transition
- A non-null child transition to be added to this set.- Returns:
- This transitionSet object.
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getTransitionCount
public int getTransitionCount()Returns the number of child transitions in the TransitionSet.- Returns:
- The number of child transitions in the TransitionSet.
- See Also:
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getTransitionAt
Returns the child Transition at the specified position in the TransitionSet.- Parameters:
index
- The position of the Transition to retrieve.- See Also:
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setDuration
Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration.- Overrides:
setDuration
in classTransition
- Parameters:
duration
- The length of the animation, in milliseconds.- Returns:
- This transitionSet object.
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setStartDelay
Description copied from class:Transition
Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.- Overrides:
setStartDelay
in classTransition
- Parameters:
startDelay
- The length of the delay, in milliseconds.- Returns:
- This transition object.
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setInterpolator
Description copied from class:Transition
Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.- Overrides:
setInterpolator
in classTransition
- Parameters:
interpolator
- The time interpolator used by the transition- Returns:
- This transition object.
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addTarget
Description copied from class:Transition
Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.The target list is like the
targetId
list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, thenTransition.addTarget(int)
should be used instead of this method. If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.- Overrides:
addTarget
in classTransition
- Parameters:
target
- A View on which the Transition will act, must be non-null.- Returns:
- The Transition to which the target is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someView);
- See Also:
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addTarget
Description copied from class:Transition
Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.
- Overrides:
addTarget
in classTransition
- Parameters:
targetId
- The id of a target view, must be a positive number.- Returns:
- The Transition to which the targetId is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someId);
- See Also:
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addTarget
Description copied from class:Transition
Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.Note that transitionNames should be unique within the view hierarchy.
- Overrides:
addTarget
in classTransition
- Parameters:
targetName
- The transitionName of a target view, must be non-null.- Returns:
- The Transition to which the target transitionName is added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(someName);
- See Also:
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addTarget
Description copied from class:Transition
Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.Note that any View that can be cast to targetType will be included, so if targetType is
View.class
, all Views will be included.- Overrides:
addTarget
in classTransition
- Parameters:
targetType
- The type to include when running this transition.- Returns:
- The Transition to which the target class was added.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).addTarget(ImageView.class);
- See Also:
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addListener
Description copied from class:Transition
Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.- Overrides:
addListener
in classTransition
- Parameters:
listener
- the listener to be added to the current set of listeners for this animation.- Returns:
- This transition object.
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removeTarget
Description copied from class:Transition
Removes the given targetId from the list of ids that this Transition is interested in animating.- Overrides:
removeTarget
in classTransition
- Parameters:
targetId
- The id of a target view, must be a positive number.- Returns:
- The Transition from which the targetId is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTargetId(someId);
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removeTarget
Description copied from class:Transition
Removes the given target from the list of targets that this Transition is interested in animating.- Overrides:
removeTarget
in classTransition
- Parameters:
target
- The target view, must be non-null.- Returns:
- Transition The Transition from which the target is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTarget(someView);
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removeTarget
Description copied from class:Transition
Removes the given target from the list of targets that this Transition is interested in animating.- Overrides:
removeTarget
in classTransition
- Parameters:
target
- The type of the target view, must be non-null.- Returns:
- Transition The Transition from which the target is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTarget(someType);
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removeTarget
Description copied from class:Transition
Removes the given targetName from the list of transitionNames that this Transition is interested in animating.- Overrides:
removeTarget
in classTransition
- Parameters:
target
- The transitionName of a target view, must not be null.- Returns:
- The Transition from which the targetName is removed.
Returning the same object makes it easier to chain calls during
construction, such as
transitionSet.addTransitions(new Fade()).removeTargetName(someName);
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excludeTarget
Description copied from class:Transition
Whether to add the given target to the list of targets to exclude from this transition. Theexclude
parameter specifies whether the target should be added to or removed from the excluded list.Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg,
Spinner
).- Overrides:
excludeTarget
in classTransition
- Parameters:
target
- The target to ignore when running this transition.exclude
- Whether to add the target to or remove the target from the current list of excluded targets.- Returns:
- This transition object.
- See Also:
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excludeTarget
Description copied from class:Transition
Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. Theexclude
parameter specifies whether the target should be added to or removed from the excluded list.Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded by their id, their instance reference, their transitionName, or by the Class of that view (eg,
Spinner
).- Overrides:
excludeTarget
in classTransition
- Parameters:
targetName
- The name of a target to ignore when running this transition.exclude
- Whether to add the target to or remove the target from the current list of excluded targets.- Returns:
- This transition object.
- See Also:
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excludeTarget
Description copied from class:Transition
Whether to add the given id to the list of target ids to exclude from this transition. Theexclude
parameter specifies whether the target should be added to or removed from the excluded list.Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg,
Spinner
).- Overrides:
excludeTarget
in classTransition
- Parameters:
targetId
- The id of a target to ignore when running this transition.exclude
- Whether to add the target to or remove the target from the current list of excluded targets.- Returns:
- This transition object.
- See Also:
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excludeTarget
Description copied from class:Transition
Whether to add the given type to the list of types to exclude from this transition. Theexclude
parameter specifies whether the target type should be added to or removed from the excluded list.Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg,
Spinner
).- Overrides:
excludeTarget
in classTransition
- Parameters:
type
- The type to ignore when running this transition.exclude
- Whether to add the target type to or remove it from the current list of excluded target types.- Returns:
- This transition object.
- See Also:
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removeListener
Description copied from class:Transition
Removes a listener from the set listening to this animation.- Overrides:
removeListener
in classTransition
- Parameters:
listener
- the listener to be removed from the current set of listeners for this transition.- Returns:
- This transition object.
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removeTransition
Removes the specified child transition from this set.- Parameters:
transition
- The transition to be removed.- Returns:
- This transitionSet object.
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createAnimators
protected void createAnimators(@Nonnull ViewGroup sceneRoot, @Nonnull icyllis.modernui.transition.Transition.TransitionValuesMaps startValues, @Nonnull icyllis.modernui.transition.Transition.TransitionValuesMaps endValues, @Nonnull ArrayList<TransitionValues> startValuesList, @Nonnull ArrayList<TransitionValues> endValuesList) Description copied from class:Transition
This method, essentially a wrapper around all calls to createAnimator for all possible target views, is called with the entire set of start/end values. The implementation in Transition iterates through these lists and callsTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
with each set of start/end values on this transition. The TransitionSet subclass overrides this method and delegates it to each of its children in succession.- Overrides:
createAnimators
in classTransition
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runAnimators
protected void runAnimators()Description copied from class:Transition
This is called internally once all animations have been set up by the transition hierarchy.- Overrides:
runAnimators
in classTransition
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captureStartValues
Description copied from class:Transition
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call toTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
- Specified by:
captureStartValues
in classTransition
- Parameters:
transitionValues
- The holder for any values that the Transition wishes to store. Values are stored in thevalues
field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might calltransitionValues.values.put("appname:transitionname:rotation", view.getRotation())
. The target view will already be stored in the transitionValues structure when this method is called.- See Also:
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captureEndValues
Description copied from class:Transition
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call toTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
- Specified by:
captureEndValues
in classTransition
- Parameters:
transitionValues
- The holder for any values that the Transition wishes to store. Values are stored in thevalues
field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might calltransitionValues.values.put("appname:transitionname:rotation", view.getRotation())
. The target view will already be stored in the transitionValues structure when this method is called.- See Also:
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pause
Description copied from class:Transition
Pauses this transition, sending out calls toTransitionListener.onTransitionPause(Transition)
to all listeners and pausing all running animators started by this transition.- Overrides:
pause
in classTransition
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resume
Description copied from class:Transition
Resumes this transition, sending out calls toTransitionListener.onTransitionPause(Transition)
to all listeners and pausing all running animators started by this transition.- Overrides:
resume
in classTransition
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cancel
public void cancel()Description copied from class:Transition
This method cancels a transition that is currently running.- Overrides:
cancel
in classTransition
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setPropagation
Description copied from class:Transition
Sets the method for determining Animator start delays.When a Transition affects several Views like
Explode
orSlide
, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.- Overrides:
setPropagation
in classTransition
- Parameters:
propagation
- The class used to determine the start delay of Animators created by this Transition. A null value indicates that no delay should be used.
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setEpicenterCallback
Description copied from class:Transition
Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions likeExplode
use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. TheTransition.EpicenterCallback
allows a Transition to dynamically retrieve the epicenter during a Transition.- Overrides:
setEpicenterCallback
in classTransition
- Parameters:
epicenterCallback
- The callback to use to find the epicenter of the Transition.
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clone
- Overrides:
clone
in classTransition
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