Class TransitionSet

java.lang.Object
icyllis.modernui.transition.Transition
icyllis.modernui.transition.TransitionSet
All Implemented Interfaces:
Cloneable
Direct Known Subclasses:
AutoTransition

public class TransitionSet extends Transition
A TransitionSet is a parent of child transitions (including other TransitionSets). Using TransitionSets enables more complex choreography of transitions, where some sets play ORDERING_TOGETHER and others play ORDERING_SEQUENTIAL. For example, AutoTransition uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by a
invalid reference
ChangeBounds
, followed by a Fade(Fade.OUT) transition.
  • Field Details

    • ORDERING_TOGETHER

      public static final int ORDERING_TOGETHER
      A flag used to indicate that the child transitions of this set should all start at the same time.
      See Also:
    • ORDERING_SEQUENTIAL

      public static final int ORDERING_SEQUENTIAL
      A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.
      See Also:
  • Constructor Details

    • TransitionSet

      public TransitionSet()
      Constructs an empty transition set. Add child transitions to the set by calling addTransition(Transition) )}. By default, child transitions will play together.
  • Method Details

    • setOrdering

      @Nonnull public TransitionSet setOrdering(int ordering)
      Sets the play order of this set's child transitions.
      Parameters:
      ordering - ORDERING_TOGETHER to play this set's child transitions together, ORDERING_SEQUENTIAL to play the child transitions in sequence.
      Returns:
      This transitionSet object.
    • getOrdering

      public int getOrdering()
      Returns the ordering of this TransitionSet. By default, the value is ORDERING_TOGETHER.
      Returns:
      ORDERING_TOGETHER if child transitions will play at the same time, ORDERING_SEQUENTIAL if they will play in sequence.
      See Also:
    • addTransition

      @Nonnull public TransitionSet addTransition(@Nonnull Transition transition)
      Adds child transition to this set. The order in which this child transition is added relative to other child transitions that are added, in addition to the ordering property, determines the order in which the transitions are started.

      If this transitionSet has a duration, interpolator, propagation delay,

      invalid reference
      path motion
      , or epicenter callback set on it, the child transition will inherit the values that are set. Transitions are assumed to have a maximum of one transitionSet parent.

      Parameters:
      transition - A non-null child transition to be added to this set.
      Returns:
      This transitionSet object.
    • getTransitionCount

      public int getTransitionCount()
      Returns the number of child transitions in the TransitionSet.
      Returns:
      The number of child transitions in the TransitionSet.
      See Also:
    • getTransitionAt

      @Nullable public Transition getTransitionAt(int index)
      Returns the child Transition at the specified position in the TransitionSet.
      Parameters:
      index - The position of the Transition to retrieve.
      See Also:
    • setDuration

      @Nonnull public TransitionSet setDuration(long duration)
      Setting a non-negative duration on a TransitionSet causes all of the child transitions (current and future) to inherit this duration.
      Overrides:
      setDuration in class Transition
      Parameters:
      duration - The length of the animation, in milliseconds.
      Returns:
      This transitionSet object.
    • setStartDelay

      @Nonnull public TransitionSet setStartDelay(long startDelay)
      Description copied from class: Transition
      Sets the startDelay of this transition. By default, there is no delay (indicated by a negative number), which means that the Animator created by the transition will have its own specified startDelay. If the delay of a Transition is set, that delay will override the Animator delay.
      Overrides:
      setStartDelay in class Transition
      Parameters:
      startDelay - The length of the delay, in milliseconds.
      Returns:
      This transition object.
    • setInterpolator

      @Nonnull public TransitionSet setInterpolator(@Nullable TimeInterpolator interpolator)
      Description copied from class: Transition
      Sets the interpolator of this transition. By default, the interpolator is null, which means that the Animator created by the transition will have its own specified interpolator. If the interpolator of a Transition is set, that interpolator will override the Animator interpolator.
      Overrides:
      setInterpolator in class Transition
      Parameters:
      interpolator - The time interpolator used by the transition
      Returns:
      This transition object.
    • addTarget

      @Nonnull public TransitionSet addTarget(@Nonnull View target)
      Description copied from class: Transition
      Sets the target view instances that this Transition is interested in animating. By default, there are no targets, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targets constrains the Transition to only listen for, and act on, these views. All other views will be ignored.

      The target list is like the targetId list except this list specifies the actual View instances, not the ids of the views. This is an important distinction when scene changes involve view hierarchies which have been inflated separately; different views may share the same id but not actually be the same instance. If the transition should treat those views as the same, then Transition.addTarget(int) should be used instead of this method. If, on the other hand, scene changes involve changes all within the same view hierarchy, among views which do not necessarily have ids set on them, then the target list of views may be more convenient.

      Overrides:
      addTarget in class Transition
      Parameters:
      target - A View on which the Transition will act, must be non-null.
      Returns:
      The Transition to which the target is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someView);
      See Also:
    • addTarget

      @Nonnull public TransitionSet addTarget(int targetId)
      Description copied from class: Transition
      Adds the id of a target view that this Transition is interested in animating. By default, there are no targetIds, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetIds constrains the Transition to only listen for, and act on, views with these IDs. Views with different IDs, or no IDs whatsoever, will be ignored.

      Note that using ids to specify targets implies that ids should be unique within the view hierarchy underneath the scene root.

      Overrides:
      addTarget in class Transition
      Parameters:
      targetId - The id of a target view, must be a positive number.
      Returns:
      The Transition to which the targetId is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someId);
      See Also:
    • addTarget

      @Nonnull public TransitionSet addTarget(@Nonnull String targetName)
      Description copied from class: Transition
      Adds the transitionName of a target view that this Transition is interested in animating. By default, there are no targetNames, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetNames constrains the Transition to only listen for, and act on, views with these transitionNames. Views with different transitionNames, or no transitionName whatsoever, will be ignored.

      Note that transitionNames should be unique within the view hierarchy.

      Overrides:
      addTarget in class Transition
      Parameters:
      targetName - The transitionName of a target view, must be non-null.
      Returns:
      The Transition to which the target transitionName is added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(someName);
      See Also:
    • addTarget

      @Nonnull public TransitionSet addTarget(@Nonnull Class<?> targetType)
      Description copied from class: Transition
      Adds the Class of a target view that this Transition is interested in animating. By default, there are no targetTypes, and a Transition will listen for changes on every view in the hierarchy below the sceneRoot of the Scene being transitioned into. Setting targetTypes constrains the Transition to only listen for, and act on, views with these classes. Views with different classes will be ignored.

      Note that any View that can be cast to targetType will be included, so if targetType is View.class, all Views will be included.

      Overrides:
      addTarget in class Transition
      Parameters:
      targetType - The type to include when running this transition.
      Returns:
      The Transition to which the target class was added. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).addTarget(ImageView.class);
      See Also:
    • addListener

      @Nonnull public TransitionSet addListener(@Nonnull TransitionListener listener)
      Description copied from class: Transition
      Adds a listener to the set of listeners that are sent events through the life of an animation, such as start, repeat, and end.
      Overrides:
      addListener in class Transition
      Parameters:
      listener - the listener to be added to the current set of listeners for this animation.
      Returns:
      This transition object.
    • removeTarget

      @Nonnull public TransitionSet removeTarget(int targetId)
      Description copied from class: Transition
      Removes the given targetId from the list of ids that this Transition is interested in animating.
      Overrides:
      removeTarget in class Transition
      Parameters:
      targetId - The id of a target view, must be a positive number.
      Returns:
      The Transition from which the targetId is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTargetId(someId);
    • removeTarget

      @Nonnull public TransitionSet removeTarget(@Nonnull View target)
      Description copied from class: Transition
      Removes the given target from the list of targets that this Transition is interested in animating.
      Overrides:
      removeTarget in class Transition
      Parameters:
      target - The target view, must be non-null.
      Returns:
      Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTarget(someView);
    • removeTarget

      @Nonnull public TransitionSet removeTarget(@Nonnull Class<?> target)
      Description copied from class: Transition
      Removes the given target from the list of targets that this Transition is interested in animating.
      Overrides:
      removeTarget in class Transition
      Parameters:
      target - The type of the target view, must be non-null.
      Returns:
      Transition The Transition from which the target is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTarget(someType);
    • removeTarget

      @Nonnull public TransitionSet removeTarget(@Nonnull String target)
      Description copied from class: Transition
      Removes the given targetName from the list of transitionNames that this Transition is interested in animating.
      Overrides:
      removeTarget in class Transition
      Parameters:
      target - The transitionName of a target view, must not be null.
      Returns:
      The Transition from which the targetName is removed. Returning the same object makes it easier to chain calls during construction, such as transitionSet.addTransitions(new Fade()).removeTargetName(someName);
    • excludeTarget

      @Nonnull public Transition excludeTarget(@Nonnull View target, boolean exclude)
      Description copied from class: Transition
      Whether to add the given target to the list of targets to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

      Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

      Overrides:
      excludeTarget in class Transition
      Parameters:
      target - The target to ignore when running this transition.
      exclude - Whether to add the target to or remove the target from the current list of excluded targets.
      Returns:
      This transition object.
      See Also:
    • excludeTarget

      @Nonnull public Transition excludeTarget(@Nonnull String targetName, boolean exclude)
      Description copied from class: Transition
      Whether to add the given transitionName to the list of target transitionNames to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

      Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded by their id, their instance reference, their transitionName, or by the Class of that view (eg, Spinner).

      Overrides:
      excludeTarget in class Transition
      Parameters:
      targetName - The name of a target to ignore when running this transition.
      exclude - Whether to add the target to or remove the target from the current list of excluded targets.
      Returns:
      This transition object.
      See Also:
    • excludeTarget

      @Nonnull public Transition excludeTarget(int targetId, boolean exclude)
      Description copied from class: Transition
      Whether to add the given id to the list of target ids to exclude from this transition. The exclude parameter specifies whether the target should be added to or removed from the excluded list.

      Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

      Overrides:
      excludeTarget in class Transition
      Parameters:
      targetId - The id of a target to ignore when running this transition.
      exclude - Whether to add the target to or remove the target from the current list of excluded targets.
      Returns:
      This transition object.
      See Also:
    • excludeTarget

      @Nonnull public Transition excludeTarget(@Nonnull Class<?> type, boolean exclude)
      Description copied from class: Transition
      Whether to add the given type to the list of types to exclude from this transition. The exclude parameter specifies whether the target type should be added to or removed from the excluded list.

      Excluding targets is a general mechanism for allowing transitions to run on a view hierarchy while skipping target views that should not be part of the transition. For example, you may want to avoid animating children of a specific ListView or Spinner. Views can be excluded either by their id, or by their instance reference, or by the Class of that view (eg, Spinner).

      Overrides:
      excludeTarget in class Transition
      Parameters:
      type - The type to ignore when running this transition.
      exclude - Whether to add the target type to or remove it from the current list of excluded target types.
      Returns:
      This transition object.
      See Also:
    • removeListener

      @Nonnull public TransitionSet removeListener(@Nonnull TransitionListener listener)
      Description copied from class: Transition
      Removes a listener from the set listening to this animation.
      Overrides:
      removeListener in class Transition
      Parameters:
      listener - the listener to be removed from the current set of listeners for this transition.
      Returns:
      This transition object.
    • removeTransition

      @Nonnull public TransitionSet removeTransition(@Nonnull Transition transition)
      Removes the specified child transition from this set.
      Parameters:
      transition - The transition to be removed.
      Returns:
      This transitionSet object.
    • createAnimators

      protected void createAnimators(@Nonnull ViewGroup sceneRoot, @Nonnull icyllis.modernui.transition.Transition.TransitionValuesMaps startValues, @Nonnull icyllis.modernui.transition.Transition.TransitionValuesMaps endValues, @Nonnull ArrayList<TransitionValues> startValuesList, @Nonnull ArrayList<TransitionValues> endValuesList)
      Description copied from class: Transition
      This method, essentially a wrapper around all calls to createAnimator for all possible target views, is called with the entire set of start/end values. The implementation in Transition iterates through these lists and calls Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) with each set of start/end values on this transition. The TransitionSet subclass overrides this method and delegates it to each of its children in succession.
      Overrides:
      createAnimators in class Transition
    • runAnimators

      protected void runAnimators()
      Description copied from class: Transition
      This is called internally once all animations have been set up by the transition hierarchy.
      Overrides:
      runAnimators in class Transition
    • captureStartValues

      public void captureStartValues(@Nonnull TransitionValues transitionValues)
      Description copied from class: Transition
      Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

      Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

      Specified by:
      captureStartValues in class Transition
      Parameters:
      transitionValues - The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.
      See Also:
    • captureEndValues

      public void captureEndValues(@Nonnull TransitionValues transitionValues)
      Description copied from class: Transition
      Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the Transition.createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

      Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

      Specified by:
      captureEndValues in class Transition
      Parameters:
      transitionValues - The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.
      See Also:
    • pause

      public void pause(View sceneRoot)
      Description copied from class: Transition
      Pauses this transition, sending out calls to TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.
      Overrides:
      pause in class Transition
    • resume

      public void resume(@Nonnull View sceneRoot)
      Description copied from class: Transition
      Resumes this transition, sending out calls to TransitionListener.onTransitionPause(Transition) to all listeners and pausing all running animators started by this transition.
      Overrides:
      resume in class Transition
    • cancel

      public void cancel()
      Description copied from class: Transition
      This method cancels a transition that is currently running.
      Overrides:
      cancel in class Transition
    • setPropagation

      public void setPropagation(@Nullable TransitionPropagation propagation)
      Description copied from class: Transition
      Sets the method for determining Animator start delays.

      When a Transition affects several Views like Explode or Slide, there may be a desire to have a "wave-front" effect such that the Animator start delay depends on position of the View. The TransitionPropagation specifies how the start delays are calculated.

      Overrides:
      setPropagation in class Transition
      Parameters:
      propagation - The class used to determine the start delay of Animators created by this Transition. A null value indicates that no delay should be used.
    • setEpicenterCallback

      public void setEpicenterCallback(@Nullable Transition.EpicenterCallback epicenterCallback)
      Description copied from class: Transition
      Sets the callback to use to find the epicenter of a Transition. A null value indicates that there is no epicenter in the Transition and onGetEpicenter() will return null. Transitions like Explode use a point or Rect to orient the direction of travel. This is called the epicenter of the Transition and is typically centered on a touched View. The Transition.EpicenterCallback allows a Transition to dynamically retrieve the epicenter during a Transition.
      Overrides:
      setEpicenterCallback in class Transition
      Parameters:
      epicenterCallback - The callback to use to find the epicenter of the Transition.
    • clone

      public Transition clone()
      Overrides:
      clone in class Transition