Package icyllis.modernui.transition
Class Scene
java.lang.Object
icyllis.modernui.transition.Scene
A scene represents the collection of values that various properties in the
View hierarchy will have when the scene is applied. A Scene can be
configured to automatically run a Transition when it is applied, which will
animate the various property changes that take place during the
scene change.
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Constructor Summary
ConstructorsConstructorDescriptionConstructs a Scene with no information about how values will change when this scene is applied.Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container. -
Method Summary
Modifier and TypeMethodDescriptionvoid
enter()
Enters this scene, which entails changing all values that are specified by this scene.void
exit()
Exits this scene, if it is the current scene on the scene'sscene root
.static Scene
getCurrentScene
(ViewGroup sceneRoot) Gets the currentScene
set on the given ViewGroup.Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.void
setEnterAction
(Runnable action) Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well.void
setExitAction
(Runnable action) Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well.
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Constructor Details
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Scene
Constructs a Scene with no information about how values will change when this scene is applied. This constructor might be used when a Scene is created with the intention of being dynamically configured, through settingsetEnterAction(Runnable)
and possiblysetExitAction(Runnable)
.- Parameters:
sceneRoot
- The root of the hierarchy in which scene changes and transitions will take place.
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Scene
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.- Parameters:
sceneRoot
- The root of the hierarchy in which scene changes and transitions will take place.layout
- The view hierarchy of this scene, added as a child of sceneRoot when this scene is entered.
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Method Details
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getSceneRoot
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.- Returns:
- The root of the view hierarchy affected by this scene.
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exit
public void exit()Exits this scene, if it is the current scene on the scene'sscene root
. The current scene is set whenentering
a scene. Exiting a scene runs theexit action
if there is one. -
enter
public void enter()Enters this scene, which entails changing all values that are specified by this scene. These may be values associated with a layout view group or layout resource file which will now be added to the scene root, or it may be values changed by ansetEnterAction(Runnable)
enter action}, or a combination of the these. No transition will be run when the scene is entered. To get transition behavior in scene changes, use one of the methods inTransitionManager
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getCurrentScene
Gets the currentScene
set on the given ViewGroup. A scene is set on a ViewGroup only if that ViewGroup is the scene root.- Parameters:
sceneRoot
- The ViewGroup on which the current scene will be returned- Returns:
- The current Scene set on this ViewGroup. A value of null indicates that no Scene is currently set.
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setEnterAction
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.- Parameters:
action
- The runnable whoserun()
method will be called when this scene is entered- See Also:
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setExitAction
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An exit action will cause Scene to call back into application code to do anything the application needs to do after applicable transitions have captured pre-change values, but before any other scene changes have been applied, such as the new layout (if any) being added to the view hierarchy. After this method is called, the next scene will be entered, including a call tosetEnterAction(Runnable)
if an enter action is set.- See Also:
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