Class LinearGradient


public class LinearGradient extends GradientShader
LinearGradient generates gradient colors linearly interpolated between two points.
  • Constructor Details

    • LinearGradient

      public LinearGradient(float startX, float startY, float endX, float endY, @ColorInt int startColor, @ColorInt int endColor, @NonNull Shader.TileMode tileMode, @Nullable Matrix localMatrix)
      Simplified constructor that takes two 0xAARRGGBB colors in sRGB color space.
      See Also:
    • LinearGradient

      public LinearGradient(float startX, float startY, float endX, float endY, @NonNull @ColorInt int[] colors, @Nullable float[] positions, @NonNull Shader.TileMode tileMode, @Nullable Matrix localMatrix)
      Simplified constructor that takes an array of 0xAARRGGBB colors in sRGB color space.
      See Also:
    • LinearGradient

      public LinearGradient(float startX, float startY, float endX, float endY, @Size(multiple=4L) @NonNull float[] colors, @Nullable ColorSpace colorSpace, @Nullable float[] positions, @NonNull Shader.TileMode tileMode, @Nullable Matrix localMatrix)
      Create a linear gradient shader.

      The colors array holds repeated R,G,B,A values of source colors to interpolate, they have non-premultiplied alpha and are in the given colorSpace.

      The positions array specifies a number of stops, all values are between 0 and 1 and monotonic increasing. Colors will be linearly interpolated in each stop. Null means that they are uniformly distributed. If the first position is not 0 or the last position is not 1, an implicit stop will be added.

      The tileMode specifies the behavior when local coords are out of bounds.

      The localMatrix specifies an additional local matrix for this gradient, it transforms gradient's local coordinates to geometry's local coordinates, null means identity.

      All given arguments will be simplified and copied into the internal shader.

      Parameters:
      startX - x-coordinate for the start point
      startY - y-coordinate for the start point
      endX - x-coordinate for the end point
      endY - y-coordinate for the end point
      colors - color array
      colorSpace - color space, null will use the default one (sRGB)
      positions - position array
      tileMode - tile mode
      localMatrix - local matrix
      Throws:
      IllegalArgumentException - NaN, infinity, non-invertible matrix, etc.
  • Method Details

    • getLocalMatrix

      public boolean getLocalMatrix(@NonNull Matrix localMatrix)
      Return true if the shader has a non-identity local matrix.
      Parameters:
      localMatrix - Set to the local matrix of the shader, if the shader's matrix is non-null.
      Returns:
      true if the shader has a non-identity local matrix