Class Fade
- All Implemented Interfaces:
Cloneable
View.setVisibility(int)
state of the view as well as whether it
is parented in the current view hierarchy.
The ability of this transition to fade out a particular view, and the
way that that fading operation takes place, is based on
the situation of the view in the view hierarchy. For example, if a view was
simply removed from its parent, then the view will be added into a
invalid reference
ViewGroupOverlay
View.GONE
or View.INVISIBLE
, then the
visibility will be changed to View.VISIBLE
for the duration of
the animation. However, if a view is in a hierarchy which is also altering
its visibility, the situation can be more complicated. In general, if a
view that is no longer in the hierarchy in the end scene still has a
parent (so its parent hierarchy was removed, but it was not removed from
its parent), then it will be left alone to avoid side-effects from
improperly removing it from its parent.
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Nested Class Summary
Nested classes/interfaces inherited from class icyllis.modernui.transition.Visibility
Visibility.Mode
Nested classes/interfaces inherited from class icyllis.modernui.transition.Transition
Transition.EpicenterCallback, Transition.MatchOrder
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Fading mode used inFade(int)
to make the transition operate on targets that are appearing.static final int
Fading mode used inFade(int)
to make the transition operate on targets that are disappearing.Fields inherited from class icyllis.modernui.transition.Visibility
MODE_IN, MODE_OUT
Fields inherited from class icyllis.modernui.transition.Transition
MATCH_ID, MATCH_INSTANCE, MATCH_ITEM_ID, MATCH_NAME
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
captureStartValues
(TransitionValues transitionValues) Captures the values in the start scene for the properties that this transition monitors.onAppear
(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator.onDisappear
(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator.Methods inherited from class icyllis.modernui.transition.Visibility
captureEndValues, createAnimator, getMode, getTransitionProperties, isTransitionRequired, isVisible, onAppear, onDisappear, setMode
Methods inherited from class icyllis.modernui.transition.Transition
addListener, addTarget, addTarget, addTarget, addTarget, animate, cancel, clone, createAnimators, end, excludeChildren, excludeChildren, excludeChildren, excludeTarget, excludeTarget, excludeTarget, excludeTarget, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPropagation, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionValues, pause, removeListener, removeTarget, removeTarget, removeTarget, removeTarget, resume, runAnimators, setDuration, setEpicenterCallback, setInterpolator, setMatchOrder, setPropagation, setStartDelay, start, toString
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Field Details
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IN
public static final int INFading mode used inFade(int)
to make the transition operate on targets that are appearing. Maybe be combined withOUT
to fade both in and out.- See Also:
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OUT
public static final int OUTFading mode used inFade(int)
to make the transition operate on targets that are disappearing. Maybe be combined withIN
to fade both in and out.- See Also:
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Constructor Details
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Fade
public Fade()Constructs a Fade transition that will fade targets in and out. -
Fade
public Fade(int fadingMode) Constructs a Fade transition that will fade targets in and/or out, according to the value of fadingMode.
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Method Details
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captureStartValues
Description copied from class:Transition
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call toTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
- Overrides:
captureStartValues
in classVisibility
- Parameters:
transitionValues
- The holder for any values that the Transition wishes to store. Values are stored in thevalues
field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might calltransitionValues.values.put("appname:transitionname:rotation", view.getRotation())
. The target view will already be stored in the transitionValues structure when this method is called.- See Also:
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onAppear
@Nullable public Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) Description copied from class:Visibility
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called fromVisibility.onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)
.- Overrides:
onAppear
in classVisibility
- Parameters:
sceneRoot
- The root of the transition hierarchyview
- The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE.startValues
- The target values in the start sceneendValues
- The target values in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
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onDisappear
@Nullable public Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) Description copied from class:Visibility
The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called fromVisibility.onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)
.- Overrides:
onDisappear
in classVisibility
- Parameters:
sceneRoot
- The root of the transition hierarchyview
- The View to make disappear. This will be in the target scene's View hierarchy and will be VISIBLE.startValues
- The target values in the start sceneendValues
- The target values in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
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