Class Visibility
- All Implemented Interfaces:
Cloneable
View.setVisibility(int)
state of views, but also whether
views exist in the current view hierarchy. The class is intended to be a
utility for subclasses such as Fade
, which use this visibility
information to determine the specific animations to run when visibility
changes occur. Subclasses should implement one or both of the methods
onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)
,
onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)
or
onAppear(ViewGroup, View, TransitionValues, TransitionValues)
,
onDisappear(ViewGroup, View, TransitionValues, TransitionValues)
.-
Nested Class Summary
Nested classes/interfaces inherited from class icyllis.modernui.transition.Transition
Transition.EpicenterCallback, Transition.MatchOrder
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
Mode used insetMode(int)
to make the transition operate on targets that are appearing.static final int
Mode used insetMode(int)
to make the transition operate on targets that are disappearing.Fields inherited from class icyllis.modernui.transition.Transition
MATCH_ID, MATCH_INSTANCE, MATCH_ITEM_ID, MATCH_NAME
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionvoid
captureEndValues
(TransitionValues transitionValues) Captures the values in the end scene for the properties that this transition monitors.void
captureStartValues
(TransitionValues transitionValues) Captures the values in the start scene for the properties that this transition monitors.createAnimator
(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes.int
getMode()
Returns whether appearing and/or disappearing Views are supported.String[]
Returns the set of property names used stored in theTransitionValues
object passed intoTransition.captureStartValues(TransitionValues)
that this transition cares about for the purposes of canceling overlapping animations.boolean
isTransitionRequired
(TransitionValues startValues, TransitionValues newValues) Returns whether the transition should create an Animator, based on the values captured duringTransition.captureStartValues(TransitionValues)
andTransition.captureEndValues(TransitionValues)
.boolean
isVisible
(TransitionValues values) Returns whether the view is 'visible' according to the given values object.onAppear
(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) The default implementation of this method does nothing.onAppear
(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator.onDisappear
(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) The default implementation of this method does nothing.onDisappear
(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator.void
setMode
(int mode) Changes the transition to support appearing and/or disappearing Views, depending onmode
.Methods inherited from class icyllis.modernui.transition.Transition
addListener, addTarget, addTarget, addTarget, addTarget, animate, cancel, clone, createAnimators, end, excludeChildren, excludeChildren, excludeChildren, excludeTarget, excludeTarget, excludeTarget, excludeTarget, getDuration, getEpicenter, getEpicenterCallback, getInterpolator, getName, getPropagation, getStartDelay, getTargetIds, getTargetNames, getTargets, getTargetTypes, getTransitionValues, pause, removeListener, removeTarget, removeTarget, removeTarget, removeTarget, resume, runAnimators, setDuration, setEpicenterCallback, setInterpolator, setMatchOrder, setPropagation, setStartDelay, start, toString
-
Field Details
-
MODE_IN
public static final int MODE_INMode used insetMode(int)
to make the transition operate on targets that are appearing. Maybe be combined withMODE_OUT
to target Visibility changes both in and out.- See Also:
-
MODE_OUT
public static final int MODE_OUTMode used insetMode(int)
to make the transition operate on targets that are disappearing. Maybe be combined withMODE_IN
to target Visibility changes both in and out.- See Also:
-
-
Constructor Details
-
Visibility
public Visibility()
-
-
Method Details
-
setMode
public void setMode(int mode) Changes the transition to support appearing and/or disappearing Views, depending onmode
. -
getMode
public int getMode()Returns whether appearing and/or disappearing Views are supported. -
getTransitionProperties
Description copied from class:Transition
Returns the set of property names used stored in theTransitionValues
object passed intoTransition.captureStartValues(TransitionValues)
that this transition cares about for the purposes of canceling overlapping animations. When any transition is started on a given scene root, all transitions currently running on that same scene root are checked to see whether the properties on which they based their animations agree with the end values of the same properties in the new transition. If the end values are not equal, then the old animation is canceled since the new transition will start a new animation to these new values. If the values are equal, the old animation is allowed to continue and no new animation is started for that transition.A transition does not need to override this method. However, not doing so will mean that the cancellation logic outlined in the previous paragraph will be skipped for that transition, possibly leading to artifacts as old transitions and new transitions on the same targets run in parallel, animating views toward potentially different end values.
- Overrides:
getTransitionProperties
in classTransition
- Returns:
- An array of property names as described in the class documentation for
TransitionValues
. The default implementation returnsnull
.
-
captureStartValues
Description copied from class:Transition
Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call toTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
- Specified by:
captureStartValues
in classTransition
- Parameters:
transitionValues
- The holder for any values that the Transition wishes to store. Values are stored in thevalues
field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might calltransitionValues.values.put("appname:transitionname:rotation", view.getRotation())
. The target view will already be stored in the transitionValues structure when this method is called.- See Also:
-
captureEndValues
Description copied from class:Transition
Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call toTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
. The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
- Specified by:
captureEndValues
in classTransition
- Parameters:
transitionValues
- The holder for any values that the Transition wishes to store. Values are stored in thevalues
field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might calltransitionValues.values.put("appname:transitionname:rotation", view.getRotation())
. The target view will already be stored in the transitionValues structure when this method is called.- See Also:
-
isVisible
Returns whether the view is 'visible' according to the given values object. This is determined by testing the same properties in the values object that are used to determine whether the object is appearing or disappearing in theTransition.createAnimator(ViewGroup, TransitionValues, TransitionValues)
method. This method can be called by, for example, subclasses that want to know whether the object is visible in the same way that Visibility determines it for the actual animation.- Parameters:
values
- The TransitionValues object that holds the information by which visibility is determined.- Returns:
- True if the view reference by
values
is visible, false otherwise.
-
createAnimator
@Nullable public Animator createAnimator(@Nonnull ViewGroup sceneRoot, @Nullable TransitionValues startValues, @Nullable TransitionValues endValues) Description copied from class:Transition
This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.This method is called by the transition's parent (all the way up to the topmost Transition in the hierarchy) with the sceneRoot and start/end values that the transition may need to set up initial target values and construct an appropriate animation. For example, if an overall Transition is a
TransitionSet
consisting of several child transitions in sequence, then some of the child transitions may want to set initial values on target views prior to the overall Transition commencing, to put them in an appropriate state for the delay between that start and the child Transition start time. For example, a transition that fades an item in may wish to set the starting alpha value to 0, to avoid it blinking in prior to the transition actually starting the animation. This is necessary because the scene change that triggers the Transition will automatically set the end-scene on all target views, so a Transition that wants to animate from a different value should set that value prior to returning from this method.Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.
If there is an animator created and returned from this method, the transition mechanism will apply any applicable duration, startDelay, and interpolator to that animation and start it. A return value of
null
indicates that no animation should run. The default implementation returns null.The method is called for every applicable target object, which is stored in the
TransitionValues.view
field.- Overrides:
createAnimator
in classTransition
- Parameters:
sceneRoot
- The root of the transition hierarchy.startValues
- The values for a specific target in the start scene.endValues
- The values for the target in the end scene.- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
-
onAppear
@Nullable public Animator onAppear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) The default implementation of this method does nothing. Subclasses should override if they need to create an Animator when targets appear. The method should only be called by the Visibility class; it is not intended to be called from external classes.- Parameters:
sceneRoot
- The root of the transition hierarchystartValues
- The target values in the start scenestartVisibility
- The target visibility in the start sceneendValues
- The target values in the end sceneendVisibility
- The target visibility in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
-
onAppear
@Nullable public Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator. Subclasses should override this method to make targets appear with the desired transition. The method should only be called fromonAppear(ViewGroup, TransitionValues, int, TransitionValues, int)
.- Parameters:
sceneRoot
- The root of the transition hierarchyview
- The View to make appear. This will be in the target scene's View hierarchy and will be VISIBLE.startValues
- The target values in the start sceneendValues
- The target values in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
-
onDisappear
@Nullable public Animator onDisappear(ViewGroup sceneRoot, TransitionValues startValues, int startVisibility, TransitionValues endValues, int endVisibility) The default implementation of this method does nothing. Subclasses should override if they need to create an Animator when targets disappear. The method should only be called by the Visibility class; it is not intended to be called from external classes.- Parameters:
sceneRoot
- The root of the transition hierarchystartValues
- The target values in the start scenestartVisibility
- The target visibility in the start sceneendValues
- The target values in the end sceneendVisibility
- The target visibility in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
-
onDisappear
@Nullable public Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues, TransitionValues endValues) The default implementation of this method returns a null Animator. Subclasses should override this method to make targets disappear with the desired transition. The method should only be called fromonDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)
.- Parameters:
sceneRoot
- The root of the transition hierarchyview
- The View to make disappear. This will be in the target scene's View hierarchy and will be VISIBLE.startValues
- The target values in the start sceneendValues
- The target values in the end scene- Returns:
- An Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.
-
isTransitionRequired
public boolean isTransitionRequired(@Nullable TransitionValues startValues, @Nullable TransitionValues newValues) Description copied from class:Transition
Returns whether the transition should create an Animator, based on the values captured duringTransition.captureStartValues(TransitionValues)
andTransition.captureEndValues(TransitionValues)
. The default implementation compares the property values returned fromTransition.getTransitionProperties()
, or all property values ifgetTransitionProperties()
returns null. Subclasses may override this method to provide logic more specific to the transition implementation.- Overrides:
isTransitionRequired
in classTransition
- Parameters:
startValues
- the values from captureStartValues, This may benull
if the View did not exist in the start state.newValues
- the values from captureEndValues. This may benull
if the View did not exist in the end state.
-