Interface Engine

All Known Implementing Classes:
Device, GLDevice, VulkanDevice

public interface Engine
Shared constants, enums and utilities for Arc3D Engine.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static interface 
    Possible 3D APIs that may be used by Arc3D Engine.
    static interface 
    Budget types.
    static interface 
    Describes the intended usage (type + access) a GPU buffer.
    static interface 
    Indicates whether depth buffer or stencil buffer or both will be used.
    static interface 
    A Context's cache of backend context state can be partially invalidated.
    static interface 
     
    static interface 
    Describes image view type.
    static interface 
    Types used to describe format of indices in arrays.
    static interface 
    Indicates the type of pending IO operations that can be recorded for GPU resources.
    static interface 
    Load ops.
    static interface 
    Combination of load ops and store ops.
    static interface 
    Geometric primitives used for drawing.
    static interface 
    Shader stage flags.
    static interface 
    Store ops.
    static interface 
    Image and Surfaces can be stored such that (0, 0) in texture space may correspond to either the upper-left or lower-left content pixel.
    static interface 
    Types used to describe format of vertices in arrays.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
    Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
    static final int
    Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
    static final int
    Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
    static final int
    Describes the encoding of channel data in a ColorType.
    static final int
    Describes the encoding of channel data in a ColorType.
    static final int
    Describes the encoding of channel data in a ColorType.
    static final int
    Describes the encoding of channel data in a ColorType.
    static final int
    Describes the encoding of channel data in a ColorType.
    static final int
    ResourceHandle is an opaque handle to a resource, actually a table index.
    static final int
     
    static final int
    Mask formats.
    static final int
    Mask formats.
    static final int
    Mask formats.
    static final int
     
    static final boolean
    Specifies if the holder owns the backend, OpenGL or Vulkan, object.
    static final boolean
    Specifies if the holder owns the backend, OpenGL or Vulkan, object.
  • Method Summary

    Static Methods
    Modifier and Type
    Method
    Description
    static int
     
    static int
     
    static int
    Block engine-private values.
    static int
    maskFormatBytesPerPixel(int maskFormat)
    Return the number of bytes-per-pixel for the specified mask format.
    static int
    maskFormatToColorType(int maskFormat)
    Return an appropriate color type for the specified mask format.
  • Field Details

    • COLOR_ENCODING_UNORM

      static final int COLOR_ENCODING_UNORM
      Describes the encoding of channel data in a ColorType.
      See Also:
    • COLOR_ENCODING_UNORM_PACK16

      static final int COLOR_ENCODING_UNORM_PACK16
      Describes the encoding of channel data in a ColorType.
      See Also:
    • COLOR_ENCODING_UNORM_PACK32

      static final int COLOR_ENCODING_UNORM_PACK32
      Describes the encoding of channel data in a ColorType.
      See Also:
    • COLOR_ENCODING_UNORM_SRGB

      static final int COLOR_ENCODING_UNORM_SRGB
      Describes the encoding of channel data in a ColorType.
      See Also:
    • COLOR_ENCODING_FLOAT

      static final int COLOR_ENCODING_FLOAT
      Describes the encoding of channel data in a ColorType.
      See Also:
    • CLAMP_TYPE_AUTO

      static final int CLAMP_TYPE_AUTO
      Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
      See Also:
    • CLAMP_TYPE_MANUAL

      static final int CLAMP_TYPE_MANUAL
      Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
      See Also:
    • CLAMP_TYPE_NONE

      static final int CLAMP_TYPE_NONE
      Some pixel configs are inherently clamped to [0,1], some are allowed to go outside that range, and some are FP but manually clamped in the XP.
      See Also:
    • MASK_FORMAT_A8

      static final int MASK_FORMAT_A8
      Mask formats. Used by the font atlas. Important that these are 0-based.

      Using maskFormatBytesPerPixel(int) to get the number of bytes-per-pixel for the specified mask format.

      See Also:
    • MASK_FORMAT_A565

      static final int MASK_FORMAT_A565
      Mask formats. Used by the font atlas. Important that these are 0-based.

      Using maskFormatBytesPerPixel(int) to get the number of bytes-per-pixel for the specified mask format.

      See Also:
    • MASK_FORMAT_ARGB

      static final int MASK_FORMAT_ARGB
      Mask formats. Used by the font atlas. Important that these are 0-based.

      Using maskFormatBytesPerPixel(int) to get the number of bytes-per-pixel for the specified mask format.

      See Also:
    • LAST_MASK_FORMAT

      static final int LAST_MASK_FORMAT
      See Also:
    • MASK_FORMAT_COUNT

      static final int MASK_FORMAT_COUNT
      See Also:
    • Ownership_Borrowed

      static final boolean Ownership_Borrowed
      Specifies if the holder owns the backend, OpenGL or Vulkan, object.
      See Also:
    • Ownership_Owned

      static final boolean Ownership_Owned
      Specifies if the holder owns the backend, OpenGL or Vulkan, object.
      See Also:
    • INVALID_RESOURCE_HANDLE

      static final int INVALID_RESOURCE_HANDLE
      ResourceHandle is an opaque handle to a resource, actually a table index.
      See Also:
  • Method Details

    • colorTypeToPublic

      static int colorTypeToPublic(int ct)
      Block engine-private values.
    • colorTypeEncoding

      static int colorTypeEncoding(int ct)
    • colorTypeClampType

      static int colorTypeClampType(int ct)
    • maskFormatBytesPerPixel

      static int maskFormatBytesPerPixel(int maskFormat)
      Return the number of bytes-per-pixel for the specified mask format.
    • maskFormatToColorType

      static int maskFormatToColorType(int maskFormat)
      Return an appropriate color type for the specified mask format.